Norman V. said: Hi Jay! and Hi Angelo! I thought of that solution or yours, Jay , also, but I also thought, that Angelo is certainly clever enough to adapt the regular expression. :-) I actually had tried in a similar way, but I missed some of the important consequence of introducing a new grouping paranthesis in the expression, so it couldn't work. Yeah, you see, I am just tinkering with the code - but, that way, I learned a bit or two from him :-) :-) :-) Angelo , just tested your new WildHelpers, great! There's one thing you might add to your documentation: 'Don't use resource names (including class_resource and other_resource) that have parantheses in it, e.g. "Wild Shape (SR)".' I guess that issue is solveable, too, but I would suggest to leave it as it is now. Could be a nuisance to 'escape' those paranthesis accordingly ... Might I add a small wish? Check also, if the player is the GM. If so, then allow to change shape even if no more resource are left. This will work like 'ammo' from Aaron then, which I find quite useful. these are all great points, i should be able to add all of them tomorrow (with the escaping of the resource name), thank you!