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Players able to see "darkened" map with dynamic lighting

1592793051

Edited 1592793114
Okay so this is my first foray into using the dynamic lighting feature. I'm pretty sure I have the light obstructions aspect of it down. I set this player token to emit bright light in a 30 foot range with start of dim being 0. I made sure "all players see light" is unchecked. I checked "has sight" and I set the multiplier to 2 to more or less simulate darkvision. When I switch in as a player to see what the player would see, I see the following with the light obstructions more or less working but rather than darkness in places where they can't see, I see just a darkened version of the map. What am I doing wrong here? I've been in games where it's just pitch black behind obstructions, so I'm a little confused as to what else I need to do to make that happen. Thanks! (Just to be clear, this isn't me using Ctrl+L to see what the player token sees while still signed in as a GM, but rather me signed in as a player.)
These are my settings for the page
And these are the settings for the token
Okay so I figured out that unchecking "Advanced Fog of War" gave me the opaque blocked areas that I was looking for.
1592795589

Edited 1592795645
What does the dynamic lighting layer look like?  -- edit : posted too late, glad you figured out the problem!
1592798650
Oosh
Sheet Author
API Scripter
You should be able to reset the fog as well, by leaving AFoW switched on and using the Reveal Tool on the toolbar. I'm assuming the player/character that you were using had at some point been on the map before Dynamic Lighting was enabled. Since they had "revealed" the entire map, they were getting the faded B&W "you have explored here before" reveal. This won't happen if the map has never been seen by the token without DL enabled, or if it does you should be able to reset the fog. Finally, you can also use the standard Fog of War alongside AFoW to reveal & hide areas manually, which will override the previously explored reveal from AFoW.