The PCs capture the last person that tried to eat them who is called Roxandra. They ask her questions about how she became the way she is and basically said the master was bored. They asked her to bring them to the master and she said maybe because the master is in two places at the same time.  Roxandra takes them to an older woman who says she is the master of the house. It looks like an older version of the Woedwyn that we've met before. She doesn't remember us at all, though she pretends she does. She explains that Lirdinoth is her father and she hasn't seen him in a long time. The PCs mention the books that they used to have and ask if they could go into the library. They are taken to the library, but the door is locked. They ask to be let in and the servant leaves to fetch the keys.  couple hours later and they still haven't come back. So they decide to try and pick the lock which is child's play, however there is a secondary lock that can't be open without the key. They also meet a man with a frozen face who interviews Radril for a position in the house. They have the interview and he says he'll get back to her.  They get back to Woedwyn and ask more questions that don't really get answered. Fosco notices a sword over the the fire place. He asks to see it, but Woedwyn and her servants get jumpy and agitated. The PCs say never mind and ask about the library again. As they go to leave, Fosco turns to reach for the sword, but Woedwyn and the sevants pounce first. Radril manages to slaughter old Woedwyn in one turn, however the servants don't back down. This fight went from bad to worse as both Skari and Fosco go down. Radril goes invisible and manages to get Fosco back on his feet. After they both go invisible they manage to kill both of the undead servants, but now the PCs have a total of 17 HP between all 3 of them.  Hurt and desperate, they try to get out as fast as possible. When they reach the gates and open them, they run into an invisible barrier. They're trapped! They head back to the forge they saw coming out an hunker down there to heal up and come up with their next move.