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I think I made a cool Macro! How can I share it with the Roll20 community??

Hi Guys!  I made a cool little something for the Pathfinder game I'm a part of.  It's a contact/wound poison picker.  Basically, instead of trying to do an internet search and copy and pasting game stat info then roll dice to determine damage and other effects, I got all that info stored in the macro, gave appropriate randomizing commands for the different poison entries, and was able to use the Input Query box to allow people to just choose which poison they want to use.   So, how do I share it with you all??   Thanks!!  
1593043054
The Aaron
Roll20 Production Team
API Scripter
In a thread like this, probably. Be sure to put it in a code block so it's well formatted. 
Okay Aaron, I'll go post my source here.   <------------------------------------Begin Source------------------------------------> Player's poisoned weapon is using...   ?{Poison Type?| Black Adder Venom, ***Black Adder Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *[[1d2]] Con damage*| Black Lotus Extract, ***Black Lotus Extract***
**Cure:** *2 saves*, **DC: **20
**Damage:** *[[1d6]] Con damage*| Blistercap Spore, ***Blistercap Spore***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *[[1d2]] Dex drain and 1 Con drain*
**Secondary Effect:** *Victim is* Sickened *for 1 minute.*| Blood Leaf Residue, ***Blood Leaf Residue***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[2d12]] Hit Point damage and 1 Con damage*| Blood Marsh Spider Venom, ***Blood Marsh Spider Venom***
**Cure:** *2 consecutive saves*, **DC: **14
**Damage:** *[[1d4]] Dex damage*
**Secondary Effect:** *Victim is* Confused *for 1 round.*| Bloodpyre, ***Bloodpyre***
**Cure:** *1 save*, **DC: **14
**Damage:** *1 Int damage, 1 Wis damage, 1 Cha damage, and 2d6 fire Hit Points damage*
**Secondary Effect:** *Gain* +1 Str(Alchemy based) *for each* FAILED *save, to a maximum of 6 consecutive failed saves.*| Bloodroot, ***Bloodroot***
**Cure:** *1 save*, **DC: **12
**Damage:** *1 Wis damage and 1 Con damage*| Blue Whinnis, ***Blue Whinnis***
**Cure:** *1 save*, **DC: **14
**Damage:** *1 Con damage*
**Secondary Effect:** *Victim is* Unconscious *for [[1d3]] hours.*| Bluetip Eurypterid Poison, ***Bluetip Eurypterid Poison***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *[[1d4]] Con damage*| Cloudthorn Venom, ***Cloudthorn Venom***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d3]] Str damage and [[1d3]] Dex damage*
**Secondary Effect:** *Unable to feel pain for 1 hour.* (Immune to Pain Effects)| Cockatrice Spit, ***Cockatrice Spit***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Dex damage*
**Secondary Effect:** *Subject becomes* PETRIFIED *when Dex stat becomes 0.*| Common Eurypterid Poison, ***Common Eurypterid Poison***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Con damage*| Deathblade, ***Deathblade***
**Cure:** *2 saves*, **DC: **20
**Damage:** *[[1d3]] Con damage*| Dimorphodon Poison, ***Dimorphodon Poison***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Str damage*
**Jurassic Park movie reference:** Uh uh uh! Don't be like Dennis Nedry!| Diplopic serum, ***Diplopic serum***
**Cure:** *1 save*, **DC: **15
**Damage:** *[[1d2]] Wis damage*
**Secondary Effect:** *Subject has* Double Vision, imposing a 50% miss chance *for its attacks.  Blind subjects are* UNAFFECTED *by this additional effect.*| Dragon Bile, ***Dragon Bile***
**Cure:** **NONE!**, **DC: **26
**Damage:** *[[1d3]] Str damage*| Drow poison, ***Drow poison***
**Cure:** *1 save*, **DC: **13
**Initial Effect:** Unconscious for 1 minute
**Follow up Effect:** *Victim falls* Unconscious *for [[2d4]] hours.*| Fiddleback Venom, ***Fiddleback Venom***
**Cure:** *2 saves*, **DC: **13
**Initial Effect:** Victim is Nauseated for [[1d4]] rounds
**Secondary Effect:** [[1d3]] Str damage and [[1d4]] Con damage| Fire Jackal Saliva, ***Fire Jackal Saliva***
**Cure:** *1 save*, **DC: **12
**Damage:** [[1d6]] acid Hit Points damage and Nausea
**Secondary Effect:** [[1d4]] Dex damage| Flaying Spider Venom, ***Flaying Spider Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *[[1d3]] Con damage*| Gelidburn Oil, ***Gelidburn Oil***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d3]] fire Hit Points damage and [[1d3]] cold Hit Points damage*
**Secondary Effect:** *Victim is* Staggered *for 1 round.*| Giant Wasp Poison, ***Giant Wasp Poison***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d2]] Dex damage*| Glass Urchin Venom, ***Glass Urchin Venom***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *[[1d4]] Wis damage*
**Secondary Effect:** *Victim is* Confused *for 1 round.*| Gobinvine Oil, ***Gobinvine Oil***
**Cure:** *2 consecutive saves or 1 minute of washing*, **DC: **10
**Damage:** Sickened| Gray Justice, ***Gray Justice***
**Cure:** *2 saves*, **DC: **18
**Damage:** *[[1d2]] Wis damage*
**Warning! Not an actual truth serum:** It instead compels its victims to say whatever they think will please those around them.
**Clarification #1:** Each round a victim takes Wisdom damage from the poison, he answers any questions in the affirmative, agreeing to the best of his ability and even lying to confirm whatever he assumes the questioner wants to hear.
**Clarification #2:** If questioned by multiple people, the victim might contradict himself.
**Clarification #3:** If asked questions without an affirmative response or leading answer, the victim does not need to respond.| Green Prismatic Poison, ***Green Prismatic Poison***
**Cure:** *2 saves*, **DC: **Varies
**Damage:** Death
**Secondary Effect:** 1 Con damage| Greenblood Oil, ***Greenblood Oil***
**Cure:** *1 save*, **DC: **13
**Damage:** *1 Con damage*| Hag Spit, ***Hag Spit***
**Cure:** *2 saves*, **DC: **16
**Damage:** *Blindness for [[1d10]] rounds*
**Secondary Effect:** [[1d4]] Wis damage| Hunter Urchin Venom, ***Hunter Urchin Venom***
**Cure:** *1 save*, **DC: **13
**Damage:** *Victim is* Staggered *for 1 round.*| Hydrofluoric Acid, ***Hydrofluoric Acid***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *[[1d2]] Str Drain and [[1d2]] Con damage and [[2d6]] acid Hit Points damage*
**Main Effect:** *This powerful acid dissolves the body of any victim who dies from hydrofluoric acid poisoning unless the acid is neutralized within 1 minute with a successful* DC 20 Heal or Craft (Alchemy) *check.*
**Warning:** Hydrofluoric acid must be stored in a magically reinforced container.
**Reason:** It dissolves mundane glass and corrodes metal over time.|  Jackalroot Essence, ***Jackalroot Essence***
**Cure:** *2 consecutive saves*, **DC: **18
**Damage:** *Uncontrollable laughter (as per* Hideous Laughter *spell).*| Large Scorpion Venom, ***Large Scorpion Venom***
**Cure:** *1 save*, **DC: **17
**Damage:** *[[1d2]] Str damage*| Leng’s Tears, ***Leng’s Tears***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d2]] Wis damage*
**Secondary Effect:** *Victim is* Paralyzed *for 10 minutes.*| Mage Bane, ***Mage Bane***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *-10 to all Concentration DCs for 1 hour.*| Medium Spider Venom, ***Medium Spider Venom***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d2]] Str damage*| Moonberries, ***Moonberries***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[3d6]] Con damage*| Nerveblast, ***Nerveblast***
**Cure:** *2 consecutive saves*, **DC: **19
**Damage:** *1 Dex Drain*20
**Secondary Effect:** *Victim is* Shaken *for 1 hour.*| Nitharit, ***Nitharit***
**Cure:** *1 save*, **DC: **13
**Damage:** *[[1d3]] Con damage*| Ochre Eurypterid Poison, ***Ochre Eurypterid Poison***
**Cure:** *1 save*, **DC: **10
**Damage:** *1 Dex damage*| Ossivane, ***Ossivane***
**Cure:** *2 saves*, **DC: **18
**Damage:** *[[1d3]] Dex damage*| Purple Worm Poison, ***Purple Worm Poison***
**Cure:** *2 saves*, **DC: **24
**Damage:** *[[1d3]] Str damage*| Ragespittle, ***Ragespittle***
**Cure:** *2 saves*, **DC: **17
**Damage:** *[[1d2]] Dex damage*
**Special Effects:** *This toxin is used to forment unrest by causing muscle tremors and aggression.*
**Main Fail Result:** *Any victim that fails a* Fortitude save *against Ragespittle is subjected to an uncontrollable rage.*
**Rage Will Save check:** *A rage-afflicted victim must succeed at a* DC 17 Will save *each round or attack the nearest creature, whether friend or foe.*
**Possible Rage Cures:** *Effects that suppress confusion or emotional conditions suppress ragespittle’s rage effect for their duration, but not the poison’s ability damage.*
**Rage Cure Effects:** *Effects that end confusion or emotional conditions suppress the urge for only 1d10* (roll: [[1d10]]) *rounds while the poison remains in the victim’s system.*| Rainbow Jellyfish Toxin, ***Rainbow Jellyfish Toxin***
**Cure:** *1 save*, **DC: **14
**Damage:** *Victim is* Staggered *for [[1d6]] rounds*
**Secondary Effect:** *Victim is* Paralyzed *for [[1d6]] minutes.*| Rainbow Scarab Shell, ***Rainbow Scarab Shell***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d4]] Str damage*20
**Secondary Effect:** *Victim suffers from* Suffocation*, by asphyxiation, if reduced to Str 0.*
**For Non-Breathers:** *Subjects who DO NOT BREATHE are* IMMUNE *to this suffocation effect but not the Str damage.*| Sea Urchin Venom, ***Sea Urchin Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *Victim is* Sickened *for 1 minute.*| Shadow Essence, ***Shadow Essence***
**Cure:** *1 save*, **DC: **17
**Damage:** *1 Str drain and [[1d2]] Str damage*| Skinsap Extract, ***Skinsap Extract***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Dex damage*
**Secondary Effect:** *Victim is* Staggered *and* Confused.| Small Centipede Poison, ***Small Centipede Poison***
**Cure:** *1 save*, **DC: **11
**Damage:** *1 Dex damage*| Spear Urchin Venom, ***Spear Urchin Venom***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Str damage*
**Secondary Effect:** *Victim is* Nauseated *for 1 round.*| Spider Vine Poison, ***Spider Vine Poison***
**Cure:** *2 consecutive saves*, **DC: **15
**Damage:** *Paralysis*
**Secondary Effect:** [[1d2]] Con damage| Spiny Eurpterid Poison, ***Spiny Eurpterid Poison***
**Cure:** *2 consecutive saves*, **DC: **21
**Damage:** *[[1d4]] Con damage and [[1d2]] Dex damage*| Starving Nettle, ***Starving Nettle***
**Cure:** *2 consecutive saves*, **DC: **15
**Damage:** *[[1d3]] Con damage and [[1d3]] Dex damage*
**On Save Failures:** *Each time the victim fails a save against the poison, for the following 24 hours it is overwhelmed with a special* Nausea *effect.*
**Special Nausea Effect:** Whenever food is presented to the victim, it is unable to bring itself to eat, no matter how hungry it becomes.
**Nausea Duration:** *Duration is 8 days with 1 save allowed per day until* 2 consecutive saves *are made or 8 days pass, whichever is sooner.*| Styx Sap, ***Styx Sap***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d4]] Wis damage and Memory Loss*
**Memory Loss Details:** The creature loses its memories from the past 10 minutes, as though they had been erased by the spell* Modify Memory.*| Tangle Root Paste, ***Tangle Root Paste***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Dex damage*| Tears of Death, ***Tears of Death***
**Cure:** NONE - Must make 1 save per minute for 6 minutes
**DC: **22
**Damage:** *[[1d6]] Con damage and* Paralyzed *for 1 minute.*| Third Eye, ***Third Eye***
**Cure:** *2 consecutive saves*, **DC: **17
**Damage:** *[[1d3]] Wis damage*
**Confusion from Wis Damage:** *Victim must succeed at a* DC 17 Will save *or become* Confused *for that round for every time victim gets Wis damage from this poison.*| Tongue Twist, ***Tongue Twist***
**Cure:** *2 saves*, **DC: **16
**Damage:** *[[1d2]] Int damage*
**Language Loss Main:** *The victim loses the ability to speak one language at random from the languages he knows for 1 minute.  Additional failed saves cause the victim to lose the ability to speak additional languages if the victim has the ability to speak more than one language.*
**For Total Language Loss:** *Any creature that can no longer speak a language speaks only gibberish* which prevents casting spells with verbal components.| Twister Root, ***Twister Root***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d3]] Dex damage*| Violet Venom, ***Violet Venom***
**Cure:** *1 save*, **DC: **13
**Damage:** *[[1d2]] Str damage*| Wasp Swarm Poison, ***Wasp Swarm Poison***
**Cure:** *1 save*, **DC: **13
**Damage:** *1 Dex damage*| Waters of the Whispering River, ***Waters of the Whispering River***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *1 Con Drain*
**Damage:** *[[1d3]] Con damage*| Woundweal, ***Woundweal***
**Cure:** *2 consecutive saves*, **DC: **20
**Healing Interference Main:** All Heal checks applied to the victim suffer a **–10 penalty**.
**Healing Int'f Additional:** Anyone using magical healing on the victim must make a **DC 25 caster level check** to succeed.| Wyvern Poison, ***Wyvern Poison***
**Cure:** *2 saves*, **DC: **17
**Damage:** *[[1d4]] Con damage* } <-------------------------------------End Source-------------------------------------> Modified this copy of the code from the one my group will be using by first removing an inside joke that only our members would get (we have a chemist in our group), and the second edit is removing a specific player character's name at the beginning and replacing it with "Player".   So far, it works nice when I add it to the "Actions" input textbox when I made a test Macro button on my account.  Tested it before on the chat input box on each poison name option.  That took awhile, but I was able to see another layer of errors that had me replace literal commas with HTML comma codes, in the poison describing text sections.   Start to finish on this cute project was about 24 hours, so yeah, yesterday to now.   Any other info I need to share Aaron?   Thanks!
1593053322
The Aaron
Roll20 Production Team
API Scripter
Wow! That's a serious macro! Which version of Pathfinder?
Hi Aaron!   The version of Pathfinder my friends and I are playing is the one before 2.0.   As for the macro, I had to first whittle down the complete listing of poisons to only those poisons that could be delivered during combat on a weapon.  Inhalants would be tricky to do during combat, so those got excluded.  Ingesting also got excluded.  That left contact and wounding.   From there, I had to also eliminate data fields that would not be useful in combat as well.  So, there went Links to Pathfinder sourcebooks and prices and how to deliver the poison.  Sadly, onset of effects and save frequency had to also be chopped, just to get the poison's snippet of information as concise as possible, so to not flood the chat log.   I hope you are trying it out and testing it Aaron!   BTW, if you know someone looking to hire a programmer, please send them my way.  I'm horrible at finding employment.  I've gotten degrees and gone to coding boot camps, but I can't seem to get employment.   Thanks! Alvin
Script Update: <------------------------------------Begin Source------------------------------------> Player's poisoned weapon is using...   ?{Poison Type?| Black Adder Venom, ***Black Adder Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *[[1d2]] Con damage*| Black Lotus Extract, ***Black Lotus Extract***
**Cure:** *2 saves*, **DC: **20
**Damage:** *[[1d6]] Con damage*| Black Whinnis, ***Black Whinnis***
**Cure:** *1 save*, **DC: **14
**Damage:** *1 Con damage*
**Secondary Effect:** *Victim is* Nauseated *for [[1d4]] rounds.*| Blistercap Spore, ***Blistercap Spore***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *[[1d2]] Dex drain and 1 Con drain*
**Secondary Effect:** *Victim is* Sickened *for 1 minute.*| Blood Leaf Residue, ***Blood Leaf Residue***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[2d12]] Hit Point damage and 1 Con damage*| Blood Marsh Spider Venom, ***Blood Marsh Spider Venom***
**Cure:** *2 consecutive saves*, **DC: **14
**Damage:** *[[1d4]] Dex damage*
**Secondary Effect:** *Victim is* Confused *for 1 round.*| Bloodpyre, ***Bloodpyre***
**Cure:** *1 save*, **DC: **14
**Damage:** *1 Int damage, 1 Wis damage, 1 Cha damage, and [[2d6]] fire Hit Points damage*
**Secondary Effect:** *Gain* +1 Str(Alchemy based) *for each* FAILED *save, to a maximum of 6 consecutive failed saves.*| Bloodroot, ***Bloodroot***
**Cure:** *1 save*, **DC: **12
**Damage:** *1 Wis damage and 1 Con damage*| Blue Whinnis, ***Blue Whinnis***
**Cure:** *1 save*, **DC: **14
**Damage:** *1 Con damage*
**Secondary Effect:** *Victim is* Unconscious *for [[1d3]] hours.*| Bluetip Eurypterid Poison, ***Bluetip Eurypterid Poison***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *[[1d4]] Con damage*| Cloudthorn Venom, ***Cloudthorn Venom***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d3]] Str damage and [[1d3]] Dex damage*
**Secondary Effect:** *Unable to feel pain for 1 hour.* (Immune to Pain Effects)| Cockatrice Spit, ***Cockatrice Spit***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Dex damage*
**Secondary Effect:** *Subject becomes* PETRIFIED *when Dex stat becomes 0.*| Common Eurypterid Poison, ***Common Eurypterid Poison***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Con damage*| Deathblade, ***Deathblade***
**Cure:** *2 saves*, **DC: **20
**Damage:** *[[1d3]] Con damage*| Dimorphodon Poison, ***Dimorphodon Poison***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d2]] Str damage*
**Jurassic Park movie reference:** Uh uh uh! Don't be like Dennis Nedry!| Diplopic serum, ***Diplopic serum***
**Cure:** *1 save*, **DC: **15
**Damage:** *[[1d2]] Wis damage*
**Secondary Effect:** *Subject has* Double Vision, imposing a 50% miss chance *for its attacks.  Blind subjects are* UNAFFECTED *by this additional effect.*| Dragon Bile, ***Dragon Bile***
**Cure:** **NONE!**, **DC: **26
**Damage:** *[[1d3]] Str damage*| Drow poison, ***Drow poison***
**Cure:** *1 save*, **DC: **13
**Initial Effect:** Unconscious for 1 minute
**Follow up Effect:** *Victim falls* Unconscious *for [[2d4]] hours.*| Fiddleback Venom, ***Fiddleback Venom***
**Cure:** *2 saves*, **DC: **13
**Initial Effect:** Victim is Nauseated for [[1d4]] rounds
**Secondary Effect:** [[1d3]] Str damage and [[1d4]] Con damage| Fire Jackal Saliva, ***Fire Jackal Saliva***
**Cure:** *1 save*, **DC: **12
**Damage:** [[1d6]] acid Hit Points damage and Nausea
**Secondary Effect:** [[1d4]] Dex damage| Flaying Spider Venom, ***Flaying Spider Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *[[1d3]] Con damage*| Gelidburn Oil, ***Gelidburn Oil***
**Cure:** *1 save*, **DC: **12
**Damage:** *[[1d3]] fire Hit Points damage and [[1d3]] cold Hit Points damage*
**Secondary Effect:** *Victim is* Staggered *for 1 round.*| Giant Wasp Poison, ***Giant Wasp Poison***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d2]] Dex damage*| Glass Urchin Venom, ***Glass Urchin Venom***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *[[1d4]] Wis damage*
**Secondary Effect:** *Victim is* Confused *for 1 round.*| Gobinvine Oil, ***Gobinvine Oil***
**Cure:** *2 consecutive saves or 1 minute of washing*, **DC: **10
**Damage:** Sickened| Gray Justice, ***Gray Justice***
**Cure:** *2 saves*, **DC: **18
**Damage:** *[[1d2]] Wis damage*
**Warning! Not an actual truth serum:** It instead compels its victims to say whatever they think will please those around them.
**Clarification #1:** Each round a victim takes Wisdom damage from the poison, he answers any questions in the affirmative, agreeing to the best of his ability and even lying to confirm whatever he assumes the questioner wants to hear.
**Clarification #2:** If questioned by multiple people, the victim might contradict himself.
**Clarification #3:** If asked questions without an affirmative response or leading answer, the victim does not need to respond.| Green Prismatic Poison, ***Green Prismatic Poison***
**Cure:** *2 saves*, **DC: **Varies
**Damage:** Death
**Secondary Effect:** 1 Con damage| Greenblood Oil, ***Greenblood Oil***
**Cure:** *1 save*, **DC: **13
**Damage:** *1 Con damage*| Hag Spit, ***Hag Spit***
**Cure:** *2 saves*, **DC: **16
**Damage:** *Blindness for [[1d10]] rounds*
**Secondary Effect:** [[1d4]] Wis damage| Hunter Urchin Venom, ***Hunter Urchin Venom***
**Cure:** *1 save*, **DC: **13
**Damage:** *Victim is* Staggered *for 1 round.*| Hydrofluoric Acid, ***Hydrofluoric Acid***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *[[1d2]] Str Drain and [[1d2]] Con damage and [[2d6]] acid Hit Points damage*
**Main Effect:** *This powerful acid dissolves the body of any victim who dies from hydrofluoric acid poisoning unless the acid is neutralized within 1 minute with a successful* DC 20 Heal or Craft (Alchemy) *check.*
**Warning:** Hydrofluoric acid must be stored in a magically reinforced container.
**Reason:** It dissolves mundane glass and corrodes metal over time.|  Jackalroot Essence, ***Jackalroot Essence***
**Cure:** *2 consecutive saves*, **DC: **18
**Damage:** *Uncontrollable laughter (as per* Hideous Laughter *spell).*| Large Scorpion Venom, ***Large Scorpion Venom***
**Cure:** *1 save*, **DC: **17
**Damage:** *[[1d2]] Str damage*| Leng’s Tears, ***Leng’s Tears***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d2]] Wis damage*
**Secondary Effect:** *Victim is* Paralyzed *for 10 minutes.*| Mage Bane, ***Mage Bane***
**Cure:** *2 consecutive saves*, **DC: **20
**Damage:** *-10 to all Concentration DCs for 1 hour.*| Medium Spider Venom, ***Medium Spider Venom***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d2]] Str damage*| Moonberries, ***Moonberries***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[3d6]] Con damage*| Nerveblast, ***Nerveblast***
**Cure:** *2 consecutive saves*, **DC: **19
**Damage:** *1 Dex Drain*20
**Secondary Effect:** *Victim is* Shaken *for 1 hour.*| Nitharit, ***Nitharit***
**Cure:** *1 save*, **DC: **13
**Damage:** *[[1d3]] Con damage*| Ochre Eurypterid Poison, ***Ochre Eurypterid Poison***
**Cure:** *1 save*, **DC: **10
**Damage:** *1 Dex damage*| Ossivane, ***Ossivane***
**Cure:** *2 saves*, **DC: **18
**Damage:** *[[1d3]] Dex damage*| Purple Worm Poison, ***Purple Worm Poison***
**Cure:** *2 saves*, **DC: **24
**Damage:** *[[1d3]] Str damage*| Ragespittle, ***Ragespittle***
**Cure:** *2 saves*, **DC: **17
**Damage:** *[[1d2]] Dex damage*
**Special Effects:** *This toxin is used to forment unrest by causing muscle tremors and aggression.*
**Main Fail Result:** *Any victim that fails a* Fortitude save *against Ragespittle is subjected to an uncontrollable rage.*
**Rage Will Save check:** *A rage-afflicted victim must succeed at a* DC 17 Will save *each round or attack the nearest creature, whether friend or foe.*
**Possible Rage Cures:** *Effects that suppress confusion or emotional conditions suppress ragespittle’s rage effect for their duration, but not the poison’s ability damage.*
**Rage Cure Effects:** *Effects that end confusion or emotional conditions suppress the urge for only 1d10* (roll: [[1d10]]) *rounds while the poison remains in the victim’s system.*| Rainbow Jellyfish Toxin, ***Rainbow Jellyfish Toxin***
**Cure:** *1 save*, **DC: **14
**Damage:** *Victim is* Staggered *for [[1d6]] rounds*
**Secondary Effect:** *Victim is* Paralyzed *for [[1d6]] minutes.*| Rainbow Scarab Shell, ***Rainbow Scarab Shell***
**Cure:** *1 save*, **DC: **14
**Damage:** *[[1d4]] Str damage*20
**Secondary Effect:** *Victim suffers from* Suffocation*, by asphyxiation, if reduced to Str 0.*
**For Non-Breathers:** *Subjects who DO NOT BREATHE are* IMMUNE *to this suffocation effect but not the Str damage.*| Sea Urchin Venom, ***Sea Urchin Venom***
**Cure:** *1 save*, **DC: **11
**Damage:** *Victim is* Sickened *for 1 minute.*| Shadow Essence, ***Shadow Essence***
**Cure:** *1 save*, **DC: **17
**Damage:** *1 Str drain and [[1d2]] Str damage*| Skinsap Extract, ***Skinsap Extract***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Dex damage*
**Secondary Effect:** *Victim is* Staggered *and* Confused.| Small Centipede Poison, ***Small Centipede Poison***
**Cure:** *1 save*, **DC: **11
**Damage:** *1 Dex damage*| Spear Urchin Venom, ***Spear Urchin Venom***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Str damage*
**Secondary Effect:** *Victim is* Nauseated *for 1 round.*| Spider Vine Poison, ***Spider Vine Poison***
**Cure:** *2 consecutive saves*, **DC: **15
**Damage:** *Paralysis*
**Secondary Effect:** [[1d2]] Con damage| Spiny Eurpterid Poison, ***Spiny Eurpterid Poison***
**Cure:** *2 consecutive saves*, **DC: **21
**Damage:** *[[1d4]] Con damage and [[1d2]] Dex damage*| Starving Nettle, ***Starving Nettle***
**Cure:** *2 consecutive saves*, **DC: **15
**Damage:** *[[1d3]] Con damage and [[1d3]] Dex damage*
**On Save Failures:** *Each time the victim fails a save against the poison, for the following 24 hours it is overwhelmed with a special* Nausea *effect.*
**Special Nausea Effect:** Whenever food is presented to the victim, it is unable to bring itself to eat, no matter how hungry it becomes.
**Nausea Duration:** *Duration is 8 days with 1 save allowed per day until* 2 consecutive saves *are made or 8 days pass, whichever is sooner.*| Styx Sap, ***Styx Sap***
**Cure:** *1 save*, **DC: **18
**Damage:** *[[1d4]] Wis damage and Memory Loss*
**Memory Loss Details:** The creature loses its memories from the past 10 minutes, as though they had been erased by the spell* Modify Memory.*| Tangle Root Paste, ***Tangle Root Paste***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d2]] Dex damage*| Tears of Death, ***Tears of Death***
**Cure:** NONE - Must make 1 save per minute for 6 minutes
**DC: **22
**Damage:** *[[1d6]] Con damage and* Paralyzed *for 1 minute.*| Third Eye, ***Third Eye***
**Cure:** *2 consecutive saves*, **DC: **17
**Damage:** *[[1d3]] Wis damage*
**Confusion from Wis Damage:** *Victim must succeed at a* DC 17 Will save *or become* Confused *for that round for every time victim gets Wis damage from this poison.*| Tongue Twist, ***Tongue Twist***
**Cure:** *2 saves*, **DC: **16
**Damage:** *[[1d2]] Int damage*
**Language Loss Main:** *The victim loses the ability to speak one language at random from the languages he knows for 1 minute.  Additional failed saves cause the victim to lose the ability to speak additional languages if the victim has the ability to speak more than one language.*
**For Total Language Loss:** *Any creature that can no longer speak a language speaks only gibberish* which prevents casting spells with verbal components.| Twister Root, ***Twister Root***
**Cure:** *1 save*, **DC: **16
**Damage:** *[[1d3]] Dex damage*| Violet Venom, ***Violet Venom***
**Cure:** *1 save*, **DC: **13
**Damage:** *[[1d2]] Str damage*| Wasp Swarm Poison, ***Wasp Swarm Poison***
**Cure:** *1 save*, **DC: **13
**Damage:** *1 Dex damage*| Waters of the Whispering River, ***Waters of the Whispering River***
**Cure:** *2 consecutive saves*, **DC: **16
**Damage:** *1 Con Drain*
**Damage:** *[[1d3]] Con damage*| Woundweal, ***Woundweal***
**Cure:** *2 consecutive saves*, **DC: **20
**Healing Interference Main:** All Heal checks applied to the victim suffer a **–10 penalty**.
**Healing Int'f Additional:** Anyone using magical healing on the victim must make a **DC 25 caster level check** to succeed.| Wyvern Poison, ***Wyvern Poison***
**Cure:** *2 saves*, **DC: **17
**Damage:** *[[1d4]] Con damage* } <-------------------------------------End Source-------------------------------------> Had a player complain that her Black Whinnis poison wasn't listed.  So, added that entry to the script.  Not sure why that poison wasn't listed in the first place on the web site I was referencing?  How many "official" Pathfinder sites are out there??