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Dynamic Lighting "bleed over"

1593043925

Edited 1593044188
I've noticed that sometimes the dynamic lighting "wall" is transparent when a token is at the edge of the wall.  The restrict movement feature prevents the token from moving beyond the wall; however, light on the other side of the wall "bleeds" through the wall, and the token (and therefore the player) can see beyond the wall.  Any thoughts on how to fix this?  The yellow circled area below should not be visible.
1593044685
David M.
Pro
API Scripter
This is a known issue with Updated Dynamic Lighting, which is still basically in beta testing. Legacy Dynamic Lighting should be used in actual games until UDL is ready for prime time. There are updates on the Dev server (Pro access only) that are actively addressing this very issue, but it is still a work in progess. <a href="https://app.roll20.net/forum/post/8830739/dev-server-update-token-collisions-feedback-wanted/?pageforid=8855688#post-8855688" rel="nofollow">https://app.roll20.net/forum/post/8830739/dev-server-update-token-collisions-feedback-wanted/?pageforid=8855688#post-8855688</a>
Good to know!&nbsp; I'll switch to the other lighting, thanks for the tip!