There was another thread that talked about how to fix BG:DiA Baldur's Bone macro breaking if you opened it. (I don't know how to link to another thread yet to give credit). However, I think the macro Roll20 gives you still has issues because it whispers the results to the gm and the wording is not clear. I'm posting this here so no one else has to spend an hour of their life learning how to make Roll20 macros to correct something included in a paid module. I know I'm not good at Roll20 macros yet, so I'll let the experts give their advice if it can be optimized. @{selected|token_name}&{template:npcaction} {{rname= Baldur's Bones }} {{name= Baldur's Gate }} {{description= @{selected|character_name} ?{Choose|Initial Roll,rolls [[3d6]] on their turn. @{selected|token_name} can either **roll again** or **stand** to pass to the next player.|Roll Again,rolls a total of [[?{Previous Total&#124;0&#125;+1d6]]. If the total is over 21&#44; @{selected|token_name} **busts** and is out of the game. Otherwise&#44; @{selected|token_name} can either **roll again** or **stand** to pass to the next player.} For more information, see ***[Baldur's Bones](<a href="http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***" rel="nofollow">http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***</a>. }}