There was another thread that talked about how to fix&nbsp; BG:DiA &nbsp;Baldur's Bone macro breaking if you opened it.&nbsp; (I don't know how to link to another thread yet to give credit).&nbsp; However, I think the macro Roll20 gives you still has issues because it whispers the results to the gm and the wording is not clear.&nbsp; I'm posting this here so no one else has to spend an hour of their life learning how to make Roll20 macros to correct something included in a paid module. I know I'm not good at Roll20 macros yet, so I'll let the experts give their advice if it can be optimized. @{selected|token_name}&amp;{template:npcaction} {{rname= Baldur's Bones }} {{name= Baldur's Gate }} {{description= @{selected|character_name} ?{Choose|Initial Roll,rolls [[3d6]] on their turn. @{selected|token_name} can either **roll again** or **stand** to pass to the next player.|Roll Again,rolls a total of [[?{Previous Total&amp;#124;0&amp;#125;+1d6]]. If the total is over 21&amp;#44; @{selected|token_name} **busts** and is out of the game.&nbsp; Otherwise&amp;#44; @{selected|token_name} can either **roll again** or **stand** to pass to the next player.} For more information, see ***[Baldur's Bones](<a href="http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***" rel="nofollow">http://journal.roll20.net/handout/-LnwdpwnRE19_hA_39_Y)***</a>. }}