You can't, unfortunately. There is a thread in the suggestions forum about this, but the implementation is fiendishly difficult. Worth a read if you want to get an understanding of why it's not as simple as it sounds. Having said that, you can make the equipment and spells available with workarounds. You can save custom spells to a character sheet which you can move between games with the character vault - these will need to be copied and pasted into the PC's spells tab manually, but as long as you give your players access to the sheet they can do this themselves when they level up and pick the spell. Or you could create a handout with the spell description, with the macro code underneath it, and give players access to the handout if they wish to pick the spell. Equipment... I've never really dealt with custom items. But I'd imagine saving you'd want to pick the closest thing in the Compendium and then save your custom macros for players to copy and paste. Again - this is not an exact substitute for drag & drop, but how often will your players be finding these items? For example, a longbow that does 4d8 damage and has a +3 to hit, bonus 2d6+WISDOM damage if the target is undead. Create your code for the damage calculation: /r 4d8 + @{dexterity} + ?{Is the target undead?|No,0|Yes,2d6+@{wisdom_mod}} When a player find this longbow of... errr... Large Base Damage + Hurts Undead Things, get them to drag the Longbow +3 from the Compendium into their inventory. This will give them the item and the basic attack. Then they just need to paste the custom damage roll (without the "/r") into the damage field of the weapon's attack entry, and change the name of the weapon in the inventory list. Again, either save the macro code as text so you can share it later, or save it as part of the handout. Without Pro subscription you can't transfer handouts between games but it's easy enough to copy and paste the content into a new entry. If you have a sizeable collection of custom content, consider making a master list which has all the stats of the items in a tabular form - you can then transfer *just* the master list to a new game to offer the spells & items to players. If they want to grab anything from the list, you can then copy & paste a handout into your new campaign.