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Any tips on getting Walls API to work with DungeonScrawl?

Got introduced to a cool new map making tool called DungeonScrawl&nbsp; <a href="https://dungeonscrawl.com/" rel="nofollow">https://dungeonscrawl.com/</a> . It's very fast and intuitive to make maps with, but I'm a big fan of dynamic lighting and I am struggling to integrate the map files with roll20's dynamic lighting. Each layer can be exported as a PNG, but walls needs vectors to work. Tool can also export map as an SVG, but when trying to put it in a parser like this one&nbsp; <a href="http://roll20api.net/" rel="nofollow">http://roll20api.net/</a> , I get the following warnings and no output: Warning: scaling won't work without a viewbox Warning: Unsupported node 'rect' Warning: Unsupported node 'polyline' Any ideas?
I assume roll20api.net works within quite strict bounds of how the SVG is constucted and does not support these specific SVGs. These svgs are created with svgjs; a lightweight javascript library that ... as i experiment... does not create a viewbox. My idea somebody needs to either adapt dungeon-scrawl,&nbsp; roll20api.net or write an inbetween program.
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The Aaron
Roll20 Production Team
API Scripter
I probably need to update roll20api.net to support other formats.