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Group Check for wild cards in Savage Worlds

Hi. DD5e has a Group Check macro for all players selected on the screen, Does anyone have a similar thing for Savage Worlds so. for example, I can select the wildcards and then use a group check macro to roll, say a Common Knowledge or Persuasion skill check, for all of them. Thanks.
1593346719
Finderski
Plus
Sheet Author
Compendium Curator
I'm not familiar with the D&D 5e sheet to know how they do that. I can say the Savage Worlds Tabbed sheet does not have anything like that. I did try to experiment with the selected macros stuff and can't get it to roll for multiple selected tokens (it always only rolls for a single token selected, even if multiples are selected), so maybe it's an API that's doing it?
1593359078
David M.
Pro
API Scripter
There is a GroupCheck API script, so assuming that is what you are using, it would need to be modified for the Savage Worlds application.
1593402555
Mike deBoston
Compendium Curator
If it's for your PCs, you can just hardcode them into a macro that makes the common rolls: Notice, Stealth, Agility. If it's for NPCs arbitrarily selected, you could write a macro that prompts you to click on four, then it rolls for those. Got more than four? Run it again. **Notice Rolls** @{target|NPC 1|token_name} has Notice d@{target|NPC 1|notice}, rolls [[1d@{target|NPC 1|notice}!]]. @{target|NPC 2|token_name} has Notice d@{target|NPC 2|notice}, rolls [[1d@{target|NPC 2|notice}!]]. @{target|NPC 3|token_name} has Notice d@{target|NPC 3|notice}, rolls [[1d@{target|NPC 3|notice}!]]. @{target|NPC 4|token_name} has Notice d@{target|NPC 4|notice}, rolls [[1d@{target|NPC 4|notice}!]]. You could write a macro for each trait (Common Knowledge, Persuasion, Notice, Agility) you want to check, or you could modify this one to prompt for the trait before rolling. LMK if you need more help.
1593402620
Mike deBoston
Compendium Curator
Finderski, I always forget, what's the formula to check a trait like notice but calculate the modifiers due to fatigue, wounds, and encumbrance?
Thank you all. I know that there is a Group Check macro and it has several pre configs already sorted. Savage Worlds is not one of them and I just dont understand macros well enough to write my own other than some fairly basic ones.
1593429276
Finderski
Plus
Sheet Author
Compendium Curator
Mike deBoston said: Finderski, I always forget, what's the formula to check a trait like notice but calculate the modifiers due to fatigue, wounds, and encumbrance? For notice the roll would look like this: [[@{notice_rank} + @{NoticeskillMod}+ @{ModSum} [Distracted, Wounds, Fatigue] + @{traitmods}]] For Fighting it is: [[@{fighting_rank} + @{FightingskillMod}+ @{ModSumEnc} [Distracted, Wounds, Fatigue, Encumbrance] + @{traitmods}]]
1593444241
Mike deBoston
Compendium Curator
It's time I put that in the wiki, thanks!
1593803037
Mike deBoston
Compendium Curator
I believe @{modSum} is Distracted, Wounds, Fatigue, and @{modSumEnc} is Distracted, Wounds, Fatigue, Encumbrance. But what is in @{traitMods}?
1593806934
Finderski
Plus
Sheet Author
Compendium Curator
Mike deBoston said: I believe @{modSum} is Distracted, Wounds, Fatigue, and @{modSumEnc} is Distracted, Wounds, Fatigue, Encumbrance. But what is in @{traitMods}? That's if you have the Other Misc. Modifiers enabled. It used to be a field on the character sheet. But now it's part of a roll query. If you turn on Prompt for Misc Modifiers traitMods and dmgMods are what get populated. Alternatively, you could link those to the bubbles on a token and just put your modifiers there and not have to worry about the roll Query.
1593923266
Mike deBoston
Compendium Curator
Super helpful, thanks!