A Cursed crown campaign is where all players in a group (preferably of 5-6) have a character and randomly take turns GMing each session. The general concept is that the party has been cursed by a McGuffin (usually a crown) that at random intervals attaches to one in the party and teleports them to a random dimension for an unknown amount of time, the party's main goal is to find all the scattered gems of the crown, or whatever McGuffin quest is required to break the curse, and each week a die is rolled at the end of the session to determine which player is teleported away, thus leaving them as the GM for the next session, so that each week one of the group's PC's is missing (and therefore their player is that week's GM. At the end of the session, one of the remaining players is randomly determined to be the following week's GM at which point their player is randomly given the crown and disappears for a time, and the previous week's GM's player returns from their dimension with some funny story as to what happened to them and they become a player again for this session. For Example: A group of 4 players are in a cursed crown game, session one randomly determined that player 2 will be this week's GM, so player two's dwarf alchemist gets the crown stuck on his head and disappears into thin air. At the end of that session, a die is rolled to determine whether player 1,3, or 4 will be the next week's GM. It ends up being player 4 and their Elf Ranger gets the crown from the dwarf and then disappears. Player 2's Dwarf then returns completely covered in butter and doesn't want to talk about their past adventure and the 3 of them continue where player 2 left off GMing and player 4 GM's the next session and so on. Looking for a group of 5-6 players to play in a fantasy Genesys game using the Terrinoth setting. Checking if there is any interest?