I recently began setting up a fortress full of goblins. There were only five different monster types in the fortress, so I made an NPC entry for each monster type and then assigned each token to the type it belonged to- goblin, hobgoblin, bugbear, etc. I set the tokens up so that the health bar showed above each token. However, when I modified the health of any of the monsters, the modification applied to all other tokens with that same monster type (if one goblin got hit for 3 damage, all goblins lost 3 health). The work-around that I used was to make copies of each of the monster types and then number each one, so I had "Goblin 1," "Goblin 2," "Goblin 3," etc. This felt really clumsy, and was pretty time consuming, since I had dozens of monsters in the fortress. In the past, I've used tokens that were not assigned to any stat block and just kept track of everything manually, but it meant manually rolling dice for their attack and initiative, which I felt like slowed the combat down quite a bit. I like having the ability to roll from the stat blocks by clicking. Is there a way to create a single NPC stat block that applies to a group of creatures, without having any changes to health affect every creature at once?