As the GM, I've been wanting to add damage from environmental or continuing attacks to specific monsters. For example, a fire damage that starts continues on successive rounds. I'd like to have this damage rolled randomly, like an attack, but I don't need the attack roll (which seems to be required if I click the attack box). I just want to prepare a statement of damage with a clear source and the effect notes. You know, like we do with an attack. So if I have 4d6 Fire Bolt as an attack that succeeds and does 2d6 on successive rounds I can give my critter the Fire Bolt attack and have another entry for Fire Bolt Burn that does 2d6 that is on the NPC sheet and I can add a note like "Con save negates and ends effect". So, when I get back around to this critter I have a one click solution for taking care of the effect without pulling out the random dice roller, messing with it, and explaining what that number is for and any additional info I'd like included. I've also wanted to add some trap effects the same way. I could make a pit trap NPC, throw in some info about how to clear/avoid the trap in the description, and have a damage action for the falling damage, with the note to make the Dex save for 1/2 damage. I do this for dart throwing traps, and it's handy. The problem is that I can't figure out how to just have the effect roll damage so that it is formatted the same as the attacks. Maybe there's some secret thing to put into the hit that will drop the Attack line? "always" and "none" didn't seem work. I do not want to have to program a macro and hunt it down for every single effect in addition to building the NPCs. I want it on the page with the associated critter.