Hey all! Looking for some dev help :) I'm doing a re-worked version of the Coriolis character sheet and I've run into some problems! Background Coriolis is built on the Year Zero engine and has Attributes (Strength, Agility) and Skills (Ranged Combat, Observation) A standard skill check is a dice pool consisting of ((Attribute*d6)+(Skill*d6)) dice, where every 6 rolled is a success You can make skill checks for basic skills (observation, attacks) even though you don't have any skill points in them You can't make skill checks for advanced skills (technology, science) if you have 0 skill points in them I'm trying to disable the roll buttons for all skills with the 'advanced' class if their corresponding value is 0 I've built this in codepen where it works flawlessly but whenever I paste it into my sheet it stops working - from the wiki I've figured out it's got something to do with the script calling the document but I'm clueless how to adapt it for roll20. Any help would be very appreciated :) - Johan