
Dungeon Master (GM): I need to check on the time it takes to get back to conyberry
here and then roll for wandering encounbters Roqar: Alright Dungeon Master (GM): foothills = 5 hours = 5 miles plains = 2 hours
travel 7 hours to get back
near Old Owl well, now to check on what time it was when we left off 4:30 pm Roqar: So Midnight to get to the Well Dungeon Master (GM): do you travel in the dark then? or just set up camp
prior to nightfall? Buddy D.: what do yall think Roqar: I would travel at night How bout you guys? Ullek H.: not good at night Dungeon Master (GM): 17 hours to the shrine of savran and from there about 12 hours to
Conyberry Ullek H.: We camp bandage wounds, and take short rest to recoup s[ells *spells Dungeon Master (GM): Buddy what do you think? camp before dark or just go until you
spot Old owl well then camp? Buddy D.: good idea Roqar: May as well take a long rest if not traveling get it all back Dungeon Master (GM): ok looks like we go until twilight then (To GM)rolling d20( 18 ) = 18 Dungeon Master (GM): rolling d6( 6 ) = 6 no encounter now for when camping Dungeon Master (GM): ok rolling d6( 4 ) = 4 (To GM)rolling d6( 5 ) = 5 Dungeon Master (GM): (To GM)rolling d6( 4 ) = 4 Dungeon Master (GM): (To GM)rolling d6( 1 ) = 1 Dungeon Master (GM): on the 4th watch with Skywise and Eimong we have an encounter (To GM)rolling d8( 7 ) = 7 Roqar: 7 HIT DICE (D8+ 0 ) Roqar Dungeon Master (GM): ok Buddy D.: sweet Dungeon Master (GM): skywise and Eimong give me wisdom checks and get a 14 or better Ullek H.: 9 | 23 WISDOM SAVE (5) Skywise Roqar: 8 | 21 WISDOM (3) Eimong Ullek H.: rolling d20( 15 ) = 15 hAVOC Dungeon Master (GM): ok hmm, do i say you have advantage for being on watch if so you
both spot the skeltons sneaking towards the camp, otherwise you are jumped on oh ok, the badger
would spot then then Ullek H.: we are on watch so yes we have afv. plus Havoc did make
roll Dungeon Master (GM): ok so we just init here and go into combat Ullek H.: keen smell Dungeon Master (GM): Skeleton #01, the , gets
ready to make an attack move!
INITIATIVE ROLL: 3 Skeleton #02, the , gets
ready to make an attack move!
INITIATIVE ROLL: 13 Skeleton #03, the , gets
ready to make an attack move!
INITIATIVE ROLL: 3 Roqar: Eimong, the Half-Elf
Monk, gets ready to make an attack move!
INITIATIVE ROLL: 6.18 Dungeon Master (GM): Skeleton #05, the , gets
ready to make an attack move!
INITIATIVE ROLL: 22 Skeleton #06, the , gets
ready to make an attack move!
INITIATIVE ROLL: 12
Skeleton #04, the , gets
ready to make an attack move!
INITIATIVE ROLL: 15