After a few days in Waterdeep, the Council meets again to discuss the next steps against the Cult. There are two leads outstanding: the search for the Draakhorn in the icy north, and reports of green dragon attacks from the Misty Woods. The elven King Melandrach says that he is investigating the dragon, so the party chooses to head north in search of the Draakhorn and the tiefling sorceress, Maccath the Crimson, who was the last to search for it. The Council provides the party with passage aboard a ship and cold-weather gear. After an uneventful few days of sailing, they arrive at the Sea of Moving Ice and begin their search. They know that Maccath the Crimson had gone in search of a distinctive iceberg where a white dragon was rumored to lair, so they focus their search on finding that same iceberg. The first day passes with no luck, but on the second day they spot an injured Ice Hunter on an ice floe. After driving off a hungry polar bear, Ulrik heals the hunter and the grateful man provides directions to the iceberg. Another day of sailing brings the ship to the iceberg, and the party goes ashore. Many bones littering the ground and a display of frozen humans - and one dwarf - make it clear that a dragon does indeed reside in these parts! Malkior makes use of his flying broom to scout the area, and finds a small village on the iceberg's central plateau. The adventurers choose to approach peacefully in the open, not wishing to be seen as a danger by the inhabitants. The Ice Hunters of the village come out in force to meet the party. Their chieftain is distinctly unfriendly, and demands first to know their business, and then that they leave immediately. When the adventurers refuse, he proposes a duel - his champion will wrestle one of the party. If the champion wins, they must leave immediately; if they win, they can stay overnight. Lariat accepts the challenge and the contest begins...with two quick falls going to the champion! A third would mean defeat, but Jamna has noticed that the village shaman is standing near the battle and performing some suspicious movements. She tells Malkior, who uses his magic to counter that of the shaman. Without his magical assistance, the champion cannot match Lariat's strength, and she soon wins three falls. The chieftain is apoplectic with rage, but he has given his word and the village would not follow one who breaks faith. He gives his permission for the party to stay in the smallest hut, and stomps away in a huff. The village shaman, ashamed that she was involved in cheating, offers her hospitality. They accept, and Ulrik plies her with questions about the village, the iceberg, and the dragon. After some discussion, she provides information about the ice caves below the village, where the dragon and his minions lurk. She also remembers seeing a "horned lady" several years past, which sounds a lot like a tiefling. The adventurers make plans to investigate the caves after a short rest.