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Eadwyn McLeud

1594382138

Edited 1595514088
Eadwyn McLeud, Bard (College of Lore) 4 Medium Humanoid (Human), Chaotic Good Armour Class  1-, 1-  DR -,  Soak - (--), Coverage - (--) Wounds  12  Vigour  23 current: 12/23 Speed  30 ft.  Proficiency  +2 Initiative +3 STR  12(+1),  DEX  15 (+2),  CON  10 (0),  INT  14 (+2),  WIS  8(-1),  CHA  20 (+5) Saving Throws  Dex +4, Cha +7 Skills  Acrobatics +4, Deception +9, History +4, Insight +7, Perception +1, Performance +9, Persuasion +9, Sleight of Hand +4, Stealth +4 , Subskills: Performance: Singing +10 Senses  Passive Perception 11 Languages   Saxon - West Saxon, Brettonnic - Pictish, High Latin, Germanic - Frankish, Goidelic - Scottish Gaelic. ( Native)  Musical Instruments:  Bagpipes, Flute, Horn, Drum. Defiant You can add a d4 to any attack roll, saving throw or ability check. You must do it after rolling but before knowing the ourtcome. You cannot use it again until finishing a short or long rest. Bardic Inspiration 5 uses / Short or Long rest As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d4). For 10 minutes, the creature can add it to one ability check, attack  roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. Jack of all Trades  You can add half your proficiency bonus, rounded down (+1) to any ability check you make that doesn’t already include it.. Song of Rest If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. Expertise Your proficiency bonus is doubled for any ability check you make with chosen proficiencies (2 at 3rd and 10th level). Performance Deception Bonus Proficiencies You gain proficiency with three more skills of your choice. Stealth Perception Sleight of Hand   Cutting Words As a reaction when a creature (that's not immune to being charmed) you can see within 60 ft. makes an attack roll, ability check, or damage roll, you can expend one use of Bardic Inspiration, roll the die, and subtract the number from the creature's roll. You can do so after the roll but before knowing the result.   Actions Dagger +4 (1d4+2) Melee or Thrown Handaxe +3 (1d6 +1) Melee or Thrown Rapier +4 (1d8+2) Shortbow +4 (1d6 +2)
Background: Entertainer Origin  Exile Trait   Nobody stays angry at me or around me for long, since I can defuse any amount of tension. I love a good insult, even one directed at me. Ideal   Creativity. The world is in need of new ideas and bold action. (Chaotic) Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any) Bond  I idolize a hero of the old tales and measure my deeds against that person’s Flaw  I once satirized a noble who still wants my head. It was a mistake that I will likely repeat By Popular Demand You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. Appearance   Feats Charming Persona:  Raise Charisma by 1 Gain Expertise on Persuasion. f you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Force of Personality:  Your Charisma score increase by 1, to a maximum of 20. You can use your Charisma modifier instead of your Wisdom modifier when making Insight checks. When you would make a Wisdom saving throw, you can instead make a Charisma saving throw. You can use this feature a number of times equal to your Charisma modifier. ( 5 )  You regain all expended uses of this feature when you complete a long rest.  
1594382547

Edited 1594417582
Spellcasting: Spellsave DC: 15 Cantrip: 3 Spells known: 9 ( Cha mod + level)  Spell Points: -   Cantrips: Friends Vicious Mockery Prestidigititation   Level 1:( 4 slots)  Charm Person   Cure Wounds   Dissonant Whispers Heroism Sleep   Level 2:( 3 slots)  Calm Emotions Lesser Restoration Silence Suggestion    
Equipment   Mundane     Armour     Weapons     Consumable     Special
Stats Tracker: STR 12 DEX 14 (+1 race) CON 10  INT 13 (+1 Race) WIS 8 CHA 15 ( +2 race +1 Charming Persona +1 Force of Persoanilty +1 ASI )