Hello All Note that we have reached 3rd level, per the DMG, we are now able to create common or uncommon magic items. In Eberron, there is no point in creating common magic items, as they can be purchased, and they're cheaper to buy than to make. However, uncommon magic items are open game. This post is a proposal to Koop, and everyone else, as to how we can interpret the magic item creation rules. Regarding Eberron Dragonshards, this is what is says: This dragonshard dust can be used to fuel almost any act of magic. When casting a spell, you can use dragonshard dust in place of any spell component that has a cost, unless the DM says otherwise. Dragonshard dust is used in the creation of magic items Koop granted us Eberron dragonshards, but we do not have an equivalent gold value in Dragonshards. I believe, for simplicity, that if we know the equivalent gold value for these dragonshards, then we can use that to offset the creation costs of items. The Crafting Magic Items (per the DMG) has a creation cost of 500gp for uncommon items, which is spent in 25gp/day increments. So, an uncommon item takes 20 working days (8 hours a day) to complete. In addition, the crafter must have the appropriate proficiency, smith tools, etc. Multiple people can work together on a single item. So, Sonn and Thornduk could work together building a suit of armor, and it would take 10 days instead of 20, but still cost 500gp. So, I would like to propose the following. Koop - can you please confirm the dragonshard gold value that we can use toward building magic items. Would you allow using dragonshards to reduce the time it takes to build items as well? Thornduk fully offers his services to commission items as requested by party members. (he is proficient in basically everything, so everything would be an option, subject to Koop's approval. Sonn and potentially Gnipity could also offer their services, but I will let them add their own voice. Each party member can post below their #1 uncommon magic item that they would like, which they must provide their own materials, as well as provide a favour (likely a downtime favour, helping research, or volunteering at a church, etc) Thornduk will be working on his own item first, but with limited gold, we can only afford 1, so there will be options to build others. The order in which they are built is subjective, but I would recommend those that wish a magic weapon, and lack the ability to deal magic damage, should become a priority. Koop, please of course add any changes that you feel more appropriate for your game. I have personally never used the magic item creation rules, so I have no frame of reference or valid feedback on any of the above. Having said this, I think if everyone wants to post their #1 uncommon magic item, and we can see if we agree on an timeline to have them made. Each item will need to be approved by Koop before we proceed. Thoughts?