At the moment, I'm doing my free coding
making character sheets, not hunting bugs. Yeah, if you'd take our word on the fact that the Roll20 sheets is a limited playbook and some things just can't be done, you'd have it easier. But honestly, at this point, I think that if I did find a way of using
fieldsets with _ignoreSheetSaves=false and not having set classname +=
"repeating_whatever", it's likely not gonna be something you really want
documented for community use. Considering the JS available for us to use is very limited, how would you figure altering this things while limited to the "sheet worker" frame Roll20 have put together? If you manage to figure out new things that could be done, it would benefit everyone if you at least in passing mention things you found. Can I know your github name? If you end up hosting any of your code there, I'd be extremely interested in seeing the results. We all agree it would be great if it had more capabilities and all, but we're also understanding how it currently works, and aiming to create things with the existing tool-set is a better idea than trying to do things that (to our understanding) can't be done. You seem to be a great deal better at JS and these kind of things, so pretty sure you'd be able to implement whatever sheet or concepts easily with the known limitations of Roll20 sheets, and wouldn't be surprised if you figure out some novel things that haven't been thought of before. Just please don't bash your head against (farily well) established limitations when you could just create things with what's available with less headache.