Hey guys, i try to create a (hopefully) simple macro to determine a creatures nature in average. I know about the differences between race/class of each type, but i thought things could work easier to prepare for an adventure, if you click a simple macro which tells you some main Informations about a creatures instincts. What i want to use, is something like: "If the Abilityscore is 7 or less -> Textoutcome" "If the Abilitysoce is 8 to 11 -> Textoutcome" "If the Ability soce is 12+ -> Textoutcome" "If the Ability soce is 14+ -> Textoutcome" "If the Ability soce is 18+ -> Textoutcome" That should be sorted for each Abilityscore: Constitution, Dexterity, Strength, Wisdom and Intelligence. In fact its about combat stuff, Charisma is not part of this thing. What i exactly try to create (hopefully with your help) is a Select Token -> Click Macro -> Read Text in GM chat "Use selected Target´s ability score - Intelligence 7 or less -> Textoutcome" "Use selected Target´s ability score - Intelligence 8 to 11 -> Textoutcome" "Use selected Target´s ability score - Intelligence 12+ -> Textoutcome" "Use selected Target´s ability score - Intelligence 14+ -> Textoutcome" "Use selected Target´s ability score - Intelligence 18+ -> Textoutcome" If theres a moderate macro to use something like that without an API, that would be nice. Otherwise, i already use some API´s like TokenMod, maybe that could help. Thanks for your support, i hope we can manage this to support others in advance for prepare a Adventure on the fly with all nessesary Informations about a creatures Characteristics in combat. Greetings I will update the Progress in here: (WORK IN PROGRESS)
Strength (7 or less) try to compensate with numbers. If the Numbers
are reduced enough, they scatter.
Constitution (7 or
less) prefer to attack from range, hiding, or both
Dexterity (7 or
less) choose their battles judicously, because they´re not likely
to be able to get out of a fight once they´re in it.
(12+) hard-hitting predators or shock attackers that count on
finishing fights quickly; they´ll often use Stealth and go for
(12+) scrappy skirmishers that deal steady, moderate damage and
don´t mind a battle of attrition.
Strenght/Constitution (11 or less) snipe at range with missile
weapons or spells.
Constitution (7 or less) try to avoid fighting altogether unless it
has some sort of circumstantial advantage – or it simply flees
Intelligenze 7 or
less → operates wholly or almost wholly from instinct. This doesn´t
mean it uses its features ineffectively, only that it has one
prefered modus operandi and can´t adjust if it stops working.
Intelligence 8 to 11
→ unsophisticated in its tactics and largely lacking in strategy,
but it can tell when things are going woring and adjust to some
Intelligence 12 or
higher → can come up with a good plan and coordinate with others;
it probably also has multiple ways of attacking and/or defending and
knows which works better in which situation.
Intelligence 14 or
higher can not only plan but also accurately assess its enemies
weaknesses and target accordingly. Intelligence 18+ can
do this to a superhuman degree, detecting even hidden weaknesses.
Wisdom 7 or less →
has an underdeveloped survival instinvt and may wait to long to flee.
Wisdom 8 to 11 → knows when to flee but indiscriminate in choosing targets to attack
Wisdom 12+ → selects targets carefully and may even refrain from combat in favor
of parley if it revognizes that it´s outmatched.
Wisdom 14+ → chooses its battles, fights only when it´s sure it will win (or will
be killed if it doesn´t fight), and is always willing to bargain,
bully, or bluff if this will further its interests with less