Hello Roll20 users. I have been at it again with more changes to our beloved AD&D 2E sheet. Here are the new features, updates and bugfixes I have made :) New Features Roll templates Before After Changes The 2ESpell Rolltemplate was missing the section for Reference to the PHB, and the section for Spell Materials. Also the styling of Healing was not in bold. Added RollTemplates for 2EProtScroll and 2EInverseCheck Repeating Magic resistance In my current campaign I am playing and Elf with a racial bonus of 90% resistance to Sleep and Charm-related spells and I also have 15% fire resistance from a Ring of Fire Resistance, but currently it is only possible to add a single Magic resistance. So I moved the section out and made it reapeating. I kept the single static entry to avoid having players lose data. Before After Changes Magic resist movedout of Saving Throw section Added repeating fields so multiple different magic resistance can be added Added placeholder text to the notes field, describing some of the most common modifiers for saving throws. AC for Missile attacks Before After Changes Added AC category vs Missile attacks, as a Body Shield gives +1 vs melee (like other shield) and +2 vs missile. Added notes explaining what modifiers are removed for each category. These are only guidelines , as a Back/Rear attack generally does not benefit from a shield, but if the player has slung his shield on his back, the shield will give him a bonus. Same goes for Surprised. A shield my or my not help when surprised, depending on where it is. Added Dexterity Reaction Adjustment from the ability score tab to the Surprise roll section. OBS: The value from Dexterity Reaction Adjustment have always been added to the Surprise roll itself, but now it is more visible as the value is shown next to Racial, Class, and Misc. The Dex value is linked to the Attribute Tab, so if it is changed in one place, it is also changed in the other. Initiative for Potions, Dusts, and Scrolls Sometimes these items have to be used in combat, so an initiative button was missing for that. Also added some headers for better indication of what goes where. Before After Changes Added headers for the first repeating element to indicate what the values for the input fields are Adding a little padding between repeating elements to better separate them. Added Speed input and Initiative button. Potion speed input has default value 4, as per the PHB, page. 125. Dusts and Scrolls have a default speed value of 3 as the Miscellaneous Magic is +3. Scrolls should be modified to their actualy read / cast time. +3 was chosen for scrolls to avoid them having +0 as a default value. Bug fixes BirthRight currency weight Apparently Gold Bars in BirthRight was not added to the weight of a character. Maybe this is because you are playing as a Noble and a very rich guy, so it is assumed that a slave is carrying all your belongings, but I found it annoying. I was unable to find any official statement of the weight or size of a Gold Bar, so I tried to do my best guessing and followed the regular currency conversion, and weight conversion. A Gold bar is worth 2000 Gold Pieces, and 50 Gold Pieces weighs 1 lbs, so 2000 / 50 = 40 lbs or about 20 kilos. Gold has a density of 19,3 g/cm^3, so 20000g / 19,3 g/cm^3 = 1036 cm^3 or about the volume of 1 liter of water / 2 lbs of water. If anyone have any better source of the weight of a Gold Bar in the BirthRight setting, please let me know, and I will update the calculations Before After This was all my changes. Hope you like them! Again a HUGE BIG ASS Shout out to Andreas J. for uploading my code and helping me test the functionality of all changes :) Cheers!