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Ch. 29: Cagmaw Goblins in the Neverwinter Woods, Revenant Taris is Encountered in the Haunted Manor!

Dungeon Master (GM): Hello Roxxi! Buddy is coming in in about 5 minutes. Hello Rahfen!   Rahfen: Hey Glad to make it again!   Dungeon Master (GM): cool!   Roqar: Hey   Dungeon Master (GM): We are on the way to an old haunted manor, cragmaw goblins roaming the woods, probably hunting for food, has stumbled upon the party right now.   Rahfen: got it   Dungeon Master (GM): just waiting for Buddy now but we can get this little skirmish started if you want Yea, ok let's get started rolling here so make init rolls   Goblin #01, the , gets ready to make an attack move! INITIATIVE ROLL: 19   Rahfen: Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 2.13   Dungeon Master (GM): Goblin #02, the , gets ready to make an attack move! INITIATIVE ROLL: 13   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 19.15   Dungeon Master (GM): Goblin #03, the , gets ready to make an attack move! INITIATIVE ROLL: 8 Goblin #04, the , gets ready to make an attack move! INITIATIVE ROLL: 12 Goblin #05, the , gets ready to make an attack move! INITIATIVE ROLL: 21   Roqar: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 16.2   Dungeon Master (GM): Goblin #06, the , gets ready to make an attack move! INITIATIVE ROLL: 10 Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 16.18   Roqar: Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 5.18   Dungeon Master (GM): Sildar Hallwinter, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 17 Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 20.15 Travok Lightbearer, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 12.08   Roqar: "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 1.1   Dungeon Master (GM): Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 9.14 Time Echo (Xar'Tharkas), the , gets ready to make an attack move! INITIATIVE ROLL: 13.14   Start of Round 1 Start of Turn 1 for Goblin #05 (21)   Shortbow Goblin Attack: 19  |  17 Damage:   5  piercing   Dungeon Master (GM): a hit on Travok for 5 damage!   Start of Turn 1 for Skywise (20.15)   Skywise the Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Goblin #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  12  |  14 For  6  Hit Points of Piercing Damage!   Dungeon Master (GM): a miss! Start of Turn 1 for Roqar (19.15)   Roqar the Rogue, Attacks with the DAGGER (15") at Goblin #03 enemy! Range: 20ft / 60ft Strike Hits an AC of  13  |  12 For  4  Hit Points of Slashing Damage!   Dungeon Master (GM): was that thrown? it missed anyways   Start of Turn 1 for Goblin #01 (19)   Roqar: Yeah threw it   Rahfen: (lagging a bit rn)   Dungeon Master (GM): ok either prayn or Travok:  5 Travok   Shortbow Goblin Attack: 10  |  17 Damage:   7  piercing   Dungeon Master (GM): a miss
Start of Turn 1 for Sildar Hallwinter (17)   Roqar: We dont see the Goblin attacks   Dungeon Master (GM): 10 | 21 Long Sword   (+4) a miss!   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Goblin #01 enemy! Range: 150ft / 600ft Strike Hits an AC of  17  |  15 For  11  Hit Points of Piercing Damage!   Start of Turn 1 for Willie (16.2)   Dungeon Master (GM): a hit for 11!   It seems that Goblin #01 is defeated!   Start of Turn 1 for Goblin #02 (13)   Dungeon Master (GM): attacks prayn   Shortbow Goblin Attack: 8  |  20 Damage:   8  piercing   Dungeon Master (GM): a miss   Start of Turn 1 for Travok Lightbearer (12.08)   18 | 24 60 ft Flaming Sphere (Always Prepared)  (+5) Travok DC13 half damage Dexterity   Save A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. 11 Fire Damage SPELL SLOT LEVEL NaN ALL SLOTS EXPENDED   Dungeon Master (GM): that is a hit for 2d6 if i don't save   Dexterity Goblin Ability:  11  |  17   Dungeon Master (GM): ok roll the 2d6   Roqar: rolling 2d6( 6 + 1 ) = 7   It seems that Goblin #05 is defeated!   Start of Turn 1 for Goblin #04 (12)   Dungeon Master (GM): attacks either Roqar or Xar'Tharkas:  3 Roqar   Shortbow Goblin Attack: 17  |  20 Damage:   6  piercing   Dungeon Master (GM): a hit for 6   Start of Turn 1 for Goblin #06 (10)   Dungeon Master (GM): attacks either Roqar or Travok:  6 Travok   Shortbow Goblin Attack: 12  |  16 Damage:   5  piercing   Dungeon Master (GM): a miss   Start of Turn 1 for Time Echo (Xar'Tharkas) (9.14)   Prayn Vigim: attack   Time Echo (Xar'Tharkas) the , Attacks with the GREAT SWORD (6ft) at Goblin #03 enemy! Strike Hits an AC of  25  |  24 For  9  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit for 9!   It seems that Goblin #03 is defeated!   Prayn Vigim: nice
Start of Round 2 Start of Turn 2 for Xar'Tharkas (20.14)   Prayn Vigim: no action for xar other than movement   Start of Turn 2 for Goblin #03 (8) Start of Turn 2 for Eimong (5.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Goblin #06 enemy! Strike Hits an AC of  13  |  19 For  11  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): a miss!   Start of Turn 2 for Prayn (2.13)   24 | 15 20/60ft Handaxe  (+5) Prayn Vigim 8 Slashing   Dungeon Master (GM): a hit! It seems that Goblin #02 is defeated!   Dungeon Master (GM): the last one runs away do you pursue?   Roqar: Naw   Dungeon Master (GM): ok   Prayn Vigim: I light a goblin on fire, then go back to the party   Roqar: If we take a long rest I'll be fine to travel   Dungeon Master (GM): rolling d6( 1 ) = 1   Buddy D.: yeah i agree with the rest critical fail jk   Dungeon Master (GM): that was a wandering monster roll for the next hex   Buddy D.: i know   Prayn Vigim: gotcha   Roqar: We rest up before we go   Dungeon Master (GM): when do you want to rest i'll let it be before this next encounter   Prayn Vigim: yeah, I'm fine with rest   Roqar: morning then march for the day   Dungeon Master (GM): when you left the hunter's lodge it was 6 am with a 10 hour travel time to the manor with each hex being 5 miles i believe   Roqar: As long as we rest before the next fight Its fine   Dungeon Master (GM): so you wish an 8 hour long rest before entering the next hex? or the short one?   Prayn Vigim: im fine with either whatever the other 2 need   Roqar: Long one be fully rested everyone at full HP and spells   Dungeon Master (GM): ok then full it is it takes about 2 hours to travel through the woods per hex   Roqar: Any Dragon sightings?   Dungeon Master (GM): ok back to the previous map so you can adjust the tokens (To GM)rolling d8( 2 ) = 2   Dungeon Master (GM): rolling d8( 3 ) = 3   Prayn Vigim: is that a kraken?   Dungeon Master (GM): Grick   Buddy D.: oh shit   Prayn Vigim: idk what that is, but it looks scary   Dungeon Master (GM): it was mingling with a rock outcropping when it springs upon you   Buddy D.: bad mambajamba   Wisdom Grick Ability:  11  |  11   Prayn Vigim: who it start on?   Dungeon Master (GM): willie   Dungeon Master (GM): willie roll a perception check   Buddy D.: 13 | 5 PERCEPTION  (3) Willie Belson   Dungeon Master (GM): A Difficulty Challenge (DC) of 12 or higher you need in this case. Ok, Willie wasn't surprised, so just atttack normally
Let’s do the Initiative rolls now.   Buddy D.: Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 20.2   Eimong, the Half-Elf Monk, gets ready to make an attack move! INITIATIVE ROLL: 6.18   Grick, the , gets ready to make an attack move! INITIATIVE ROLL: 6 Sildar Hallwinter, the selected|race selected|class, gets ready to make an attack move! INITIATIVE ROLL: 16   Prayn Vigim: Prayn, the Aasimar Warlock, gets ready to make an attack move! INITIATIVE ROLL: 18.13   Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 14.15   Willie, the Elf Ranger, gets ready to make an attack move! INITIATIVE ROLL: 12.2   Roqar: Travok Lightbearer, the Dwarf Cleric, gets ready to make an attack move! INITIATIVE ROLL: 14.08   Dungeon Master (GM): buddy the wisdom perception is to see if he was surprised by the Grick   Roqar: Skywise, the ELf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 21.15   Dungeon Master (GM): "Hovac", the , gets ready to make an attack move! INITIATIVE ROLL: 8.1   Xar'Tharkas, the Half-Orc Fighter, gets ready to make an attack move! INITIATIVE ROLL: 20.14   Time Echo (Xar'Tharkas), the , gets ready to make an attack move! INITIATIVE ROLL: 4.14   Start of Round 1 Start of Turn 1 for Skywise (21.15)   Skywise the Wizard, Attacks with the TWO-HANDED LONG SWORD (6ft) at Grick enemy! Strike Hits an AC of  12  |  14 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): that missed!   Start of Turn 1 for Xar'Tharkas (20.14)   Xar'Tharkas the Fighter, Attacks with the GREAT SWORD (6ft) at Grick enemy! Strike Hits an AC of  27  |  10 For  12  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit!   Start of Turn 1 for Prayn (18.13)   Prayn Vigim: Eldritch Blast abjuration cantrip Casting Time:  1 action Range:  120 feet Target:  A creature within range Components:  V, S Duration:  Instantaneous A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.   Dungeon Master (GM): roll the to hit roll   Prayn Vigim: rolling d20( 7 ) = 7   Dungeon Master (GM): need a 14 and that missed!   Start of Turn 1 for Sildar Hallwinter (16)   Dungeon Master (GM): 11 | 23 Long Sword   (+4) a miss Start of Turn 1 for Roqar (14.15)   Roqar the Rogue, Attacks with the SHORT SWORD (2ft) at Grick enemy! Strike Hits an AC of  19  |  15 For  3  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit for 3   Start of Turn 1 for Travok Lightbearer (14.08)   Faerie Fire (Always Prepared) evocation 1 Casting Time:  1 action Range:  60 feet Components:  V Duration:  Concentration Up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. SPELL SLOT LEVEL 1 ALL SLOTS EXPENDED   Dexterity Grick Ability:  5  |  13   Dungeon Master (GM): ok so it has faerie fire around it
Start of Turn 1 for Willie (12.2)   Willie the Ranger, Attacks with the LONG BOW (6ft) with ARROW (18") at Grick enemy! Range: 150ft / 600ft Strike Hits an AC of  25  |  22 For  11  Hit Points of Piercing Damage!   Dungeon Master (GM): a hit!   Start of Turn 1 for "Hovac" (8.1)   Roqar: stay put   Start of Turn 1 for Eimong (6.18)   Eimong the Monk, Attacks with the Unarmed Strike (Fists) at Grick enemy! Strike Hits an AC of  27  |  10 For  10  Hit Points of Bludgeoning Damage!   It seems that Grick is defeated!   Prayn Vigim: nice   Dungeon Master (GM): (To GM)rolling d6( 4 ) = 4   Dungeon Master (GM): no encounter for the next hex so now you reach the manor site!   Roqar: New map?   Buddy D.: well guys i have to run so sorry. have a family crisis i may be back in a few   Dungeon Master (GM): ok   Roqar: Ok   Prayn Vigim: cya   Roqar: Dont see the map yet   Dungeon Master (GM): ok, you approach the manor from the back there are trees around i just didn't plop them on this map   Roqar: Found it   Dungeon Master (GM): someone can move a token where they want to go   Roqar: Around to the front   Dungeon Master (GM): you see no doors on this end of the manor!   Prayn Vigim: i go around the other side   Roqar: See a door yet?   Dungeon Master (GM): nope   Roqar the Elf Rogue Calls out "Watch out for ghosts or other scary stuff!!"   Prayn Vigim: can I hear from here?   Dungeon Master (GM): yea   Roqar: Any open windows?   Prayn the Aasimar Warlock Says: "Sure!"   Dungeon Master (GM): there should be but are not marked and they would be stained glass as those are mentioned   Roqar: Alright any rocks or anything to break a window?   Prayn Vigim: I keep searching until I find a door on this side   Dungeon Master (GM): some windows are already broken i'll just roll on it i guess and just picture a logical place for them to be   Roqar the Elf Rogue Says: "Hey Prayn, Going in a broken window""   Dungeon Master (GM): prayn that will have you go to the front of the house!   Prayn Vigim: wheres the front?   Roqar: Where I am   Prayn Vigim: I make my way around and follow through the window roqar broke earlier   Dungeon Master (GM): I'm pinging the front double doors
Roqar: 23 | 22 ACROBATICS  (4) Roqar   Dungeon Master (GM): so you go through the broken window instead of the front doors?   Prayn Vigim: yes   Dungeon Master (GM): ok so roqar climbs in easily enough   Prayn Vigim: I need a roll for the window? 19 | 8 ACROBATICS  (1) Prayn Vigim   Dungeon Master (GM): not really it's a 1st story stained glass window to a ranch styled manor ok you are inside   Room Description: The room here is frigid; so much so that your breath shows and your bones ache. This appears to be a chapel that now lies in ruins; on the left wall, the symbol of Lliira; a triangle of three six pointed stars. In the center, and the largest symbol, Helm, the god of protection, with a staring eye on an upright left gauntlet. Finally on the right, the symbol of Mielikki the goddess of forests symbolized in a painting of a unicorn’s head. All of the paintings have been purposely and violently scratched out. The entire chapel is in a state of disarray with the pews knocked over or broken. At the center of the chapel sits a once glorious chair, now broken and shattered. An armored figure sits on the throne and stands as you enter the room, drawing his sword immediately.   Prayn the Aasimar Warlock Says: "Cold in here ain't i-oh my archfiend! it"   Prayn the Aasimar Warlock Says: "-it's moving!"   Roqar: (Going to see if calling him by his name does anything?   Sir Taris the Revenant Says: "Who Dares to enter my home uninvited?!" You wouldn't know if the revenant is Taris yet but it might be since he referred to the place as his home!   Prayn the Aasimar Warlock Says: "Sorry! Sorry, bout that. Place looked abandoned, you must've been sleeping. This is really rude of us, oh my god. Should we leave? "   Roqar the Elf Rogue Says: "Lord Taris, Forgive us, We thought you long dead."   Sir Taris the Revenant Says: "Yes, Leave my family and I alone, we have suffered enough!"   Rahfen: (why are we at the mansion for again? who's taris? sorry, I never got around to reading the logs)   Dungeon Master (GM): Rahfen,  long ago Taris had dealt with a white dragon named ashenford or something like that. As that dragon attack his home and family, he returned home to find them dead and went after the dragon and killed it, in the end he couldn't bear to have his family dead so something was done so that they are still around and haunt the place.   Sir Taris the Revenant Says: "Dead I am, Yes, but a curse I have bestowed that leaves my family and I stuck here."   Roqar: (Here to see if its haunted or not and or loot the place hehe   Rahfen: (ok, ok)   Roqar the Elf Rogue Says: "Damn its cold, my nips are hard"   Dungeon Master (GM): ha ha!   Prayn Vigim: and we know about taris right?   Dungeon Master (GM): [I will say this, you guys broke this little add-in module already!]   Prayn Vigim: (oh boi, lol)   Dungeon Master (GM): yes, know know about him through the stories told to you   Prayn the Aasimar Warlock Says: "Sorry again, umm...here  rolls a lime towards him . It's an offering."   Dungeon Master (GM): [The designer somehow assumed you would just walk in the front door!]   Roqar the Elf Rogue Says: "What is the curse? You deserve to rest in peace"   Prayn Vigim: [lol, yeah, kinda thought that might be a thing]   Sir Taris the Revenant Says: "What be this? (Pokes lime with sword)? Do I look like I need food?!" He approaches you a bit, with sword at the ready, like he's waiting for you to do an about face and leave.   Prayn the Aasimar Warlock Says: "Woah woah, wait, I have a question. Do you know anything about a guy named Taris?"   Roqar the Elf Rogue Says: "Damn cold, lets leave this cold"   Sir Taris the Revenant Says: "I...am Taris!"   Rahfen: ( DUHN DUHN DUNNNNN )   Prayn the Aasimar Warlock Says: "Oh! Oh wow! Hello then! In that case you know about how awful dragons can be right?"
Dungeon Master (GM): He continues to move closer like he's trying to herd you back out through the window   Prayn Vigim: slowly stepping back while talking   Roqar: (OOC Typically in a case like this, we have to find the bodies give them a decent burial Thats OOC   Rahfen: (oh, like a restless soul thing?)   Dungeon Master (GM): [This revenant does appear solid to you, not ghostly]   Rahfen: (hmmm)   Dungeon Master (GM): ok either roqar or Prayn here:  6 Prayn give me a Wisdom save with a DC of 12 here   Prayn Vigim: 12 | 23 WISDOM SAVE  (4) Prayn Vigim   Roqar the Elf Rogue Says: "We want to lift the curse for you and your family, heres an idea, fuck him, lets just start searching the place"   Prayn Vigim: (I have proffieciency)   Dungeon Master (GM): ok so nothing happens but the way Taris Glared at you freaks you the hell out! Roqar now same roll   Prayn Vigim: (that's the check mark right?)   Roqar: 13 | 9 WISDOM SAVE  (-2) Roqar Made it   Dungeon Master (GM): ok you just get the same creepy feeling that Prayn got from his glaring at you. So you try to rummage through the chapel ignoring Taris?   Prayn the Aasimar Warlock Says: "I don't know, he got a sword, let's just head out"   Dungeon Master (GM): He's wearing splint mail armor   Roqar: Thats what Roqar does figuring if he was going to attack he would have already   Prayn the Aasimar Warlock Says: "I try to make friends and they always so angry"   Dungeon Master (GM): [Ha ha!]   Prayn Vigim: (prayn, is next to the window waiting for roqar's next move. Not about to leave him alone, but kinda nudging to get out of the revenant's hair)   Roqar the Elf Rogue Says: "If he was going to lop our heads off he would have already, he needs help, Damn (Shivers)"   Prayn the Aasimar Warlock Says: "Some people hesitate; but, sure I'll trust your words"   Dungeon Master (GM): Taris starts to get impatient and suddenly lets out a burst of menacing emotions at Prayn and Roqar! (like he's growling and hulking out on you!) Give me Widsom saves with a DC of 13 please!   Prayn Vigim: (turns to travok by the window, "be ready to help if need be")   20 | 12 WISDOM SAVE  (4) Prayn Vigim   Roqar: 11 | 0 WISDOM SAVE  (-2) Roqar AW :(   Prayn Vigim: what happens?   Dungeon Master (GM): ok Roqar is frightened and attempts to run away. Prayn, is just simply freaked out!   Prayn Vigim: where he run to?   Dungeon Master (GM): right out of the window of course!   Dungeon Master (GM): since that would be his only known quick way out   Prayn Vigim: Ok, I follow him out the window and turn to the revenant on the way out   Dungeon Master (GM): he had you backed against the window as it was! Ok Sir Taris watches you from the window & doesn't come out   Prayn the Aasimar Warlock Says: "Use the lime seeds for a pretty treeeeeee!  hops out window "   Sir Taris the Revenant Says: "Now Be gone Fools! Leave my family alone!"   Roqar: Shakes rubs her hands and arms   Dungeon Master (GM): ok any plans on a new course of action here? Then it looks like we wrap it up for the session.   Roqar the Elf Rogue Says: "He needs our help, hes cursed we need to lift the curse, but damn its cold in there"  
Prayn the Aasimar Warlock Says: "How about we go through the front? With everyone? Might be able to loot and fight easier that way" prestidigitates some fire and holds it up to Roqar for warmth   Dungeon Master (GM): Yea it's cold and because of it there should be like a -2 to hit or basically with 5E here a disadvantage in this case   Roqar: Ok CYA next week   Dungeon Master (GM): ok, Thanks for Playing guys! [The author basically has this laid out like a story read to you, Sigh]   Prayn Vigim: Ok thanks   Roqar: Next week in the front door hehe   Dungeon Master (GM): I will try to get two new people in the game   Prayn Vigim: Idk how much longer I'll be able to stay with this group tho. Within a few months, college will start up for me.   Dungeon Master (GM): you could also try another window   Prayn Vigim: Schedule's gonna get tight in a few   Dungeon Master (GM): I think there is a section with all windows around it as it is....i'll let you know next week ok   Prayn Vigim: Ok thanks again, i'll cya later   Dungeon Master (GM): bye guys!   Roqar: Hopefully CYA next week I'm out then   Dungeon Master (GM): bye!