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Savage Worlds Questions

Ok creating a deck made of bennies is pretty easy and I have sorted out how to roll two exploding dice and report the highest result, but I'm needing some help on how to use the Journal sheets and figured I should check if anyone has already invented this wheel. Whats the best way to (based on an attribute or ability) get a macro to roll the right sided dice for me.  Example:  Player A's fighting is a D8 and Player B's fighting is a D10.  By pushing one macro I want it to right dice for each player.  Is that even possible? Tim B
1363497943
Gauss
Forum Champion
I have moved this to Specific Use Questions.  If I understand you correctly, you wish to push a single button and have it roll two different dice for two different players?  - Gauss
I'm just starting to try this myself this weekend, Tim.  If I add a character Attribute for Agility, then I can add a rolling macro under Abilities that looks like this (Trait + Exploding Wild Die, keep highest); /em rolls Agility /roll {1dAgility!,1d6!}kh1 The downside is (apparently), I have to manual create them all for each character.  My thought was to create a base "Savage Worlds" Character and then copy it to all the player characters, then add Skills the same way; add a Notice Attribute + a Notice Ability w/macro.
The other thing you could do (which would be much simpler) is add campaign macros for D4+WD through D12+WD and just tell the players to roll whichever matches their trait -- which they would have to do at a real table. /em does a D4 trait roll...  /roll {1d4!,1d6!}kh1 
Yeah I created the base wild die types.  I did not know if the 1dAgility trick would work.  I'm torn on how much "automation" I really want to add in.  Yes it makes things easier for the players, but takes development time and is a really distracting shiny object :).   See suddenly I'm playing with dice macros, rather than writing character background or drawing exciting dungeons or spaceships.   Gauss, thanks for the move.  Sorry I had it in the wrong spot. Tim
1363578968
Gauss
Forum Champion
Tim, do you still need help or has Jim figured it out for you? :) - Gauss
It was a good suggestion, but either I'm coding something wrong or it does not work. I tried both: /roll {1dAgility!,1d6!}kh1 and /roll {1d@Agility!,1d6!}kh1 Both error out.  I'll keep tinkering. Tim
Ok I sorted out the syntax..... /roll {1dHarris Longbottom: Agility!,1d6!}kh1 rolls a die of whatever side is stored in Agility, but this is minimally helpful.  That would mean each character (or NPC) would need their own custom macro.  What I was looking for something more like... /roll {1dActive Token: Agility!,1d6!}kh1 Like I said not a show stopper, but makes some things less useful. Tim
1363689097
Gauss
Forum Champion
Ok Tim, if you need further help let me know. :) - Gauss
Would it not be easier to just create a macro for each dice type - d4 to d12?
I've done the wild dice types just looking for what else I can do.