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Bless being added to global attack modifier

We have one character that is adding the Bless global attack modifier to all its roles. The character does not use or ever used Bless. When we look at the Global Modifier, it is off, but still adds Bless to every role. Then tried adding Bless and removing it again and still always adds Bless. I have tried on the most recent version of Safari, Chrome and Firefox. I also had other players try to control the character and the same issue persists. I noticed there was another thread from October 2019 where several people offered their opinion, but nobody was able to resolve the issue. So in summary... 1. Every attack role adds Bless 2. Bless is turned off in the Global Modifier and not applied 3. Does it in all Browsers and regardless of who is controlling the character 4. Tried adding and removing Bless as a modifier and still the same issue 5. Its the only character that is having this issue. Looking forward to any assistance or if admins can look into it, it would be much appreciated. Thanks Gord
1594769856

Edited 1594769917
Oosh
Sheet Author
API Scripter
Does it still do this if you turn the whole global attack modifier field OFF in the character sheet settings, then back on? If it is still happening, try searching Attributes & Abilities for the global_attack_mod Attribute and delete it. If it isn't there, turn Bless on in the checkbox, close the character sheet and reopen it. The Attribute should be there now. You will need to pop the sheet out into its own window to use ctrl-F search if you don't want to look for it manually. If it still happens after that, try posting the code of one of the character's attacks in here: Click their main weapon attack in Attacks & Spellcasting Once the attack has rolled, focus the cursor in the chat bar, push the UP arrow on the keyboard, then copy all the macro code and paste in here.
Here is what is the code for an attack. Hope it helps @{Jinx|wtype}&{template:atkdmg} {{mod=+8}} {{rname=Shortsword +2}} {{r1=[[@{Jinx|d20}cs>20 + 4[DEX] + 2[PROF] + 2[MAGIC]]]}} @{Jinx|rtype}cs>20 + 4[DEX] + 2[PROF] + 2[MAGIC]]]}} {{attack=1}} {{range=}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d6 + 4[DEX] + 2[MAGIC]]]}} {{dmg1type=Piercing}} 0 {{dmg2=[[0]]}} {{dmg2type=}} {{crit1=[[1d6[CRIT]]]}} {{crit2=[[0[CRIT]]]}} 0 {{desc=}}   {{spelllevel=}} {{innate=}} {{globalattack=@{Jinx|global_attack_mod}}} {{globaldamage=[[0]]}} {{globaldamagecrit=[[0]]}} {{globaldamagetype=@{Jinx|global_damage_mod_type}}} ammo= @{Jinx|charname_output}
1594984147
Oosh
Sheet Author
API Scripter
Well it doesn't look like anything is wrong with the macro. Did you try searching for the Attribute and removing it?
yes. cant find it anywhere. Its really mind boggling. I see another person had the same issue and never resolved it
I was able to resolve the issue. It was not a bug with the character sheet, but a bug or limitation with naming conventions. As Roll20 doesn't restrict duplicate character names, it allowed me to create another character with the same name. Essentially, I had 2 characters with the same name and the modifier was being added from the alternate character. Really, this is a user error on my part, but it might be a good idea to restrict character names to unique values to prevent this type of thing. Anyways, I appreciate all the assistance I had on this matter. Cheers. Gord
1595517360
Oosh
Sheet Author
API Scripter
Ahhhh yeah that'll break things :) Glad you got it sorted.