Hi - any help is appreciated! I'm setting up a game with a homebrew system, and the mechanics are fairly simple, I think - it looks like I can get away with using built-in Attributes and Abilities, rather than creating a full character sheet template with coding and macros. The system I'm using needs 10 or so attributes, and the player rolls under those attributes to succeed, so it seems that I can just list the attributes on the left of the basic character sheet, and I can set up 10 "abilities" on the right, with each one being "/roll 1d12<@Strength", or whatever that particular attribute is called. The complication is that the system will often call for Advantage or Disadvantage (i.e., best of two rolls or worst of two rolls). I think setting up 3 abilities for each attribute ("Strength with advantage" "Strength straight" "Strength with disadvantage") will make the whole thing far too unwieldy on screen, so I'm wondering if there's an easy way to "toggle" advantage or disadvantage before someone rolls on the attribute? Or - if there's a more elegant way to do what I'm wanting here, I'd welcome suggestions!