I would like the Path API object changed so that its _path property is no longer read-only. This would allow scriptomancers to modify a path's shape on the fly to achieve some cool vector graphic effects and animations. For example, it could be used to creating a pulsing circle around the token of whoever has initiative, it could modify dynamic lighting paths to have fluid animations, or it can even be used to create some cool spell-like effects! Right now as a work-around scriptomancers could just create a new path with the modified _path property and delete the old path. This work around can cause some flickering in the animation though, especially at high framerates. I imagine it's also more resource intensive on the backend server too, again especially at high frame rates where it is quickly creating and destroying new paths on an interval.