Two large humanoid statues stand near the tomb, but the party chooses to avoid them and instead head for the tomb entrance. They climb the ladder and find that the door stands ajar and shows evidence of being forced open...perhaps by Varram's party. Just past the entrance is a long corridor with more statues, which everyone runs past quickly! In the next room, the adventurers see a large tile mural of a knight fighting a chimera. As they enter, a clicking noise announces the attack of the tile chimera as it climbs out of the mural! Tom quickly dodges down a side corridor, but this tactic backfires as he trips a pressure plate on the floor and a huge bone boulder rolls after him! Brin blasts the boulder, knocking off some large chunks and allowing Tom to dodge the rest. Meanwhile, the chimera breathes fire that catches them both, following up with claws and teeth and horns. The ranger takes the brunt of the attacks, but support from Mella and Noram arrives and the monster is destroyed, falling into many tile pieces scattered across the floor. After this battle the party feels the need for a rest, so they move into the next room, which is marked as "safe" on the door...though it's not clear who wrote that. Here there is a well and some strange-looking mushrooms, but no obvious danger. Utilizing Mella's tiny hut spell for safety, the party is able to rest for a full night. The next morning, they return to the tile room to find that the mural has reassembled about half of the chimera's image! Brin quickly takes the remaining scattered tiles and throws them into the well, preventing any additional regeneration. This wise decision is followed by a foolish one, though, as he opens a bulging door and is nearly buried by rocks and dirt! The tomb's ceiling has collapsed and further progress in that direction is impossible. Left with only one option, the party proceeds down the hallway where Tom has encountered the boulder...this time carefully avoiding the trap. The rest of the hall is clear, and Tom notices a small doorway partway through. Mella sends her owl familiar to investigate, and finds that it leads to a dining hall where five devils sit! They see the owl but do not respond, so the party chooses to leave them alone. The next room seems largely empty, though decorated with tapestries and smelling of incense. Moving along quickly, Tom opens a small side door and finds what appears to be a plundered library, with empty and dusty tables and shelves. As the party enters here, they are confronted by a ghost! She demands to know their business in the tomb, and warns them not to take anything from the library. After some conversation, they learn that her name is Ilda and she used to be an assistant to the wizard Diderius, whose crypt lies further in the tomb. If the party can return plundered books to the library from elsewhere in the tomb, it will release her from her cursed existence, and in order to help them accomplish this she provides information about the rest of the tomb. But she knows nothing of those devils! Armed with additional knowledge of the tomb's layout, the party proceeds to the next room. A large status of Diderius sits here and challenges them, but thanks to Ilda they know that dropping a few simple coins in tribute will allow them to pass. But beyond the next door are those devils.