Thanks for the replies. I'm afraid they appear completely accurate. I will keep looking for another workaround; however, since a Pro account isn't in the cards right now. The Aaron said: For the record, .dd2vtt, the "Universal VTT Format" is only "Universal" by virtue of being named that. As far as I know, it's only created by DungeonDraft, and various platforms must add support for it. Whether Roll20 will eventually support it natively or not is something that would be nice to ask on the Community Roundtable. For now, the only way to support it is with an API script and a bit of manual image juggling. dd2vtt is universal enough for me in the sense that I can convert from it into any format I want. It's simple enough that I can write a script to convert its outputs into a bitmap or .jpg or alternate text language in less time than it takes to duplicate the results with the Roll20 browser tools, and is easy to generate. Of course you are right, and I would be happy to create my maps in a different format. My goal is to get, by the most efficient manner available, light layers in Roll20 that match the images I create. Unfortunately the issue appears to be that there isn't a Roll20 import format to convert to. Hopefully a solution comes out at some point. Dungeondraft isn't the first program that has gotten me thinking there must be some way to import lightmaps, and hand-drawing big cave maps with hundreds or thousands of eyeballed polygon segments is not any better for my framerate than it is for my wrist.