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Dynamic Light Import

I have a number of assets that feature dynamic lighting maps that I have not been able to find a way to import. Do I need to convert the .xml vector lists into a transparent .png, and if so is there a utility that does that already? It would surprise me to find that API scripts are the only way given how essential this seems to use of the dynamic light system, but for the life of me I can't find so much as a dd2vtt>jpg converter that works with my Plus games.
I've just gone and converted the vector map into an image to confirm that the lighting engine can't use composite shapes. I'm really at a loss for how dynamic lightmap importing works.
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Edited 1595705783
Andreas J.
Forum Champion
Sheet Author
Translator
"dynamic lightmap importing" only exist in the form of using the "Walls" API to import svg images, AFAIK. It's not an inherit feature of Roll20. The API might have recently start supporting importing of the move VTT-agnostic map format that one map-creating software can create for this. <a href="https://app.roll20.net/forum/post/7785026/script-walls-svg-path-importer-for-dynamic-lighting-now-with-advanced-fog-of-war-support" rel="nofollow">https://app.roll20.net/forum/post/7785026/script-walls-svg-path-importer-for-dynamic-lighting-now-with-advanced-fog-of-war-support</a> What Keith &amp; Aaron said
1595655607
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
You are probably looking for the UniversalVTTImporter script the Aaron recently released, specifically for handing&nbsp;.dd2vtt files. It does require a Pro account to use. Or at least the game creator needs to have a Pro account.
1595703551
The Aaron
Roll20 Production Team
API Scripter
For the record, .dd2vtt, the "Universal VTT Format" is only "Universal" by virtue of being named that.&nbsp; As far as I know, it's only created by DungeonDraft, and various platforms must add support for it.&nbsp; Whether Roll20 will eventually support it natively or not is something that would be nice to ask on the Community Roundtable.&nbsp; For now, the only way to support it is with an API script and a bit of manual image juggling.
1595723876

Edited 1595724406
Thanks for the replies. I'm afraid they appear completely accurate. I will keep looking for another workaround; however, since a Pro account isn't in the cards right now. The Aaron said: For the record, .dd2vtt, the "Universal VTT Format" is only "Universal" by virtue of being named that.&nbsp; As far as I know, it's only created by DungeonDraft, and various platforms must add support for it.&nbsp; Whether Roll20 will eventually support it natively or not is something that would be nice to ask on the Community Roundtable.&nbsp; For now, the only way to support it is with an API script and a bit of manual image juggling. dd2vtt is universal enough for me in the sense that I can convert from it into any format I want. It's simple enough that I can write a script to convert its outputs into a bitmap or .jpg or alternate text language in less time than it takes to duplicate the results with the Roll20 browser tools, and is easy to generate. Of course you are right, and I would be happy to create my maps in a different format. My goal is to get, by the most efficient manner available, light layers in Roll20 that match the images I create. Unfortunately the issue appears to be that there isn't a Roll20 import format to convert to. Hopefully a solution comes out at some point. Dungeondraft isn't the first program that has gotten me thinking there must be some way to import lightmaps, and hand-drawing big cave maps with hundreds or thousands of eyeballed polygon segments is not any better for my framerate than it is for my wrist.
Is there a way for me to move this to suggestions? I think it might fit there better.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
You could petition a mod to move the thread by "reporting" your top post. But it would probably be better to reword it anyway, stating your case succinctly as a suggestion, and why people should vote for it.