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[Script] StatusInfo

Can't seem to get two conditions to execute at the same time. For instance, "!condition toggle prone stunned" only provides a status marker for the last one (stunned). It will display both conditions in chat, but not the status marker. The same is true if using "add" instead of "toggle." Any ideas why this is happening? Is it not possible to toggle two status markers and conditions at once? I tried making a macro that would execute !condition toggle prone and then !condition toggle stunned, but that doesn't work either. 
Status info by Robin, has read me file located here&nbsp; <a href="https://github.com/RobinKuiper/Roll20APIScripts/tree/master/StatusInfo" rel="nofollow">https://github.com/RobinKuiper/Roll20APIScripts/tree/master/StatusInfo</a> &nbsp;for what y ou are trying to do i suggest using tokenmod it works really well for selecting and adding condition to multiple tokens.
One of Robin's examples, from his GitHub page, is exactly this: being able to include multiple conditions at once (see. Tokenmod is nice also, but doesn't quite do the same thing. I'm just trying to figure out why his example doesn't work.&nbsp; !condition add [Condition Name(s)] &nbsp;- Adds the condition(s) given to the selected token(s), eg.&nbsp; !condition add prone paralyzed .
Are you the GM in the game or a player? I just tested it it works fine for me, either tokenmod or&nbsp; !condition add prone paralyzed . But I am GM so it works for me. If you are a player in the game the player show must be set to true in order for it to work as a player. As far as token-mod if you have both in the game they should do exactly the same thing though syntax is different. If i were to execute, for example: !token-mod {{--set statusmarkers#!stopwatch statusmarkers#!bleeding-eye }} because status info, is listening it should if those particular status markers being used should announce in chat and be placed on the token. As for why its not working, if you are a GM in the game, make sure you do not have spaces after your Condition name (in the condition config, not the chat command (for instance you paralyzed as one of your defined conditions, however you have space after it. , that could be throwing it off. )I would also check the api to make sure its not crashing.
I am the GM, not a player. Perhaps it is not compatible with GURPS 4e sheets. Even when I use it for a single command, there seems to be an error message. For example, I just started it up, selected a token, and typed !condition toggle prone. It says: "Error: No attribute or sheet field found for character_id -M2xpqg8K6HG6gB_w_tk named character_sheet" (see below). Earlier this morning, it said the same thing for each token I applied them on. And the odd thing is that this *IS* assigned to a token (it says&nbsp; here &nbsp;that this happens "may occur if you've included a token that isn't assigned to a char sheet. It's simply a token. Roll20 returns the error. I detect that error and don't process any further, but Roll20 has already sent the error message to console."). But this token is, in fact, assigned to a character sheet.&nbsp;&nbsp;
I would rather just use Combat Tracker, I guess, but that pretty much causes errors and stops working pretty much as soon as I add people to the turn order.&nbsp;
It may very well be , I know Victor B has much more sophisticated version&nbsp; found here&nbsp; <a href="https://app.roll20.net/forum/post/8126152/combatmaster-alpha#post-9004165" rel="nofollow">https://app.roll20.net/forum/post/8126152/combatmaster-alpha#post-9004165</a> &nbsp;it combines both script into one and can do so much more....might be worth look. Robin script works for me at least with pathfinder, starfinder, It could be the grups sheet. As far as I know victors should be able to handle it.
Yeah, I'd say switch to Victor B's Combat Master. Tons of functionality, and it combines StatusInfo along with Concentration.