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Roll20 stuck on game loading screen

Hi everyone, Roll20 went down recently, and when it came back, it wouldnt let me get into my game. I've cleared the cache and disabled extensions, neither helped. Here's the log: Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' 'sha256-dm6tOb8rwEmENe5+ec26sQvlH6Xd1CBZ7IvtZ4kJ1og=' 'sha256-jlxVUPsj/qdPM120UwbjpC4Tw7dq+obb7SYUV+lSfrI=' 'nonce-zhZiZSJuQOd6xoWo' <a href="http://cdn.inspectlet.com" rel="nofollow">http://cdn.inspectlet.com</a> https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a> <a href="http://stun.l.google.com" rel="nofollow">http://stun.l.google.com</a> *.sentry-cdn.com". Either the 'unsafe-inline' keyword, a hash ('sha256-pTNkp50U6tVf8FuQzTMh762+Nza6SP/j648+XWvdL+s='), or a nonce ('nonce-...') is required to enable inline execution. jquery.migrate.js:20 JQMIGRATE: Logging is active app.js:1 Failed to load resource: the server responded with a status of 504 () ?timestamp=1595812649&amp;disablewebgl=false&amp;forcelongpolling=false&amp;offsite=false&amp;fbdebug=false&amp;forcetouch=false:15 CAMPAIGN ID: 8049256 (index):325 Logged in - checking Account GDPR status: false (index):336 GDPR Tracking disabled app.js:1 Failed to load resource: the server responded with a status of 504 () ?timestamp=1595812649&amp;disablewebgl=false&amp;forcelongpolling=false&amp;offsite=false&amp;fbdebug=false&amp;forcetouch=false:37 Uncaught ReferenceError: soundManager is not defined &nbsp; &nbsp; at HTMLDocument.&lt;anonymous&gt; (?timestamp=1595812649&amp;disablewebgl=false&amp;forcelongpolling=false&amp;offsite=false&amp;fbdebug=false&amp;forcetouch=false:37) &nbsp; &nbsp; at fire (jquery-1.9.1.js:1037) &nbsp; &nbsp; at Object.fireWith [as resolveWith] (jquery-1.9.1.js:1148) &nbsp; &nbsp; at Function.ready (jquery-1.9.1.js:433) &nbsp; &nbsp; at HTMLDocument.completed (jquery-1.9.1.js:103) Any help would be appreciated.
1595813654

Edited 1595813733
Am having the exact same issue. Disabling extensions, trying different browsers, clearing cache, and even restarting my computer made no difference. Edit: also tried on two different internet connections, and two different devices. Seems to be account-specific.&nbsp;
I am having this issue as well
Same. Ran into the exact same Uncaught ReferenceError: soundManager is not defined
Suffering the same issue, cleared cache, history etc... tried in Chrome and Edge, hanging on the loading screen.&nbsp;
Same
Same in Firefox. Chrome works.
Fixed for me on Chrome as of a second ago
I am having a similar issue. It will load into a game and play the audio, but the whole things looks crazy. Screen shot below. This is teh same for every game. Tried it on all browsers and even a different computer.&nbsp;
I am having the same problem except I am stuck on this screen.
Lost my entire game-session last night due to the server issue.&nbsp; Wonder if we can ask for a refund ? I was forced to be a subscriber due to the loss of the 3rd party SFX and music service, and 100 MB for free users is a fekkin' insult (like 2 songs on top of any art assets since the free assets sources have all dried up / are worse than useless). Then THIS.&nbsp;&nbsp; I have ONE session per week, ONE. Had to fight tooth and claw IRL to get people off my back so I could run it. I expect if I'm forced to pay to run my game properly (again, 100 MB for free users is an INSULT) I will have the FEKKIN service available.