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Can you make a 3D dice for d100 that was one dice of 10's and another dice of 1's, where the text would read the result as 1-100 in the chat window? Thanks!
I tried 10*1d10+1d10 and on a roll of 00 the result was 110. Looks like you macro might work a bit better. I was playing Barebones Fantasy RPG and according to those rules a D100 is 0-99. I'm not too good at math or macros so I'm wondering how I could do that in Roll20.net?
@gauss that macro didn't work because of the first clause 1d10-1. For example: rolling {1d10-1}*10+1d10 { ( 6 ) -1 }*10+ ( 4 ) = 54 In BBF if someone rolls doubles special rules apply called "critical success/failure". Unfortunately your macro give a result different than the actual dice rolled. My macro gets it a little closer but I have to readjust the result if a "0" is ever rolled. So I'll add a second suggest, that is to choose whether a 0 on a 1d10 is a 0 or a 10. When I check out the physical dice in my dice bag the ten sided dice indeed has a 0 on the tenth side. PS: Thanks for all you good work on roll20.net. I really enjoy the site.
Lisa, at the time I posted you had only asked for a 1-100 result. :) For that purpose my macro works. Unfortunately, there is no workaround for what you ask while using 3d dice unless you ignore the dice (just using them for the physics generator). - Gauss