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Updated Dynamic Lighting - Weird Thing With Explorer Mode

It's entirely possible I'm just misunderstanding something, but here goes. I'm playing around with UDL and I have Dynamic Lighting, Explorer Mode, and Update When Token Drop toggled on. I have two tokens, both with Vision, Bright Light, and Dim Light toggled on (5ft each type).  I have also done this with one token with these settings and the other with Dark Vision (10ft).  Also both with Dark Vision.  I get the same results in any of these configurations. I put token 1 on the map and move him around to see a few spots on the map as if he's walking.  I also pick him up and move him to the far side of the map.  When I unselect him, I can see where he's been, as well as the rest of the map with GM opacity.  If I ctrl+L on him, I can see only where he's been. I put token 2 on the map and move her around to see a few spots on the map as if she's walking.  I also pick her up and move her to the far side of the map.  When I unselect her, I can see where she's been, as well as the rest of the map with GM opacity.  When I ctrl+L on her, I can NOT see where she's been, only the GM opacity. This happened last night on an old copy of my game, and again tonight on my current game (using a test map rather than one of my actual game maps). What am I missing?
1596516098
Oosh
Sheet Author
API Scripter
I think I saw a similar bug where a character sheet or token had more than one player with permissions to it. Maybe try unsetting and resetting permissions? Or switch back to Legacy :)
Check for differences in  the tokens' night vision tint? Honestly, I've had so many wonky issues, I'm not sure what's user error and what's a bug. Sometimes a good 'ol refresh is the answer.
Oosh said: I think I saw a similar bug where a character sheet or token had more than one player with permissions to it. Maybe try unsetting and resetting permissions? Or switch back to Legacy :) One of the tokens was assigned to two players.  When I removed one of the players from that token, she was then able to see where she'd been.  I tried setting the player control for both tokens to the same player, and then ctrl+L on either token reveals all the explored areas (even if they had gone different directions).  I'm assuming this is because the player sees what their token(s) see.  Is that right? 
1596555104
Oosh
Sheet Author
API Scripter
It's definitely a bug. UDL is full of them. Two players having permission on the same character sheet or token shouldn't be messing up the lighting. You can try to work around it if you want to, but it's likely to patched at some point soon as UDL approaches being ready for release. It's probably worth throwing in the UDL bug thread though, just to isolate the issue.