
Frank Lee.: What
happened before I joined? Dungeon Master (GM): well,
right now we are in the middle of dealing with pesty striges in a servant's
dining area Here is a description of the room:
This room appears to be in a state of disarray. A large table in the center has
items scattered all over it, ranging from serving trays to candles, all of
which have been knocked over. A large portion of the ceiling here is also
cracked and appears it could cave in at any moment. There are three doors to
the east. It's Combat Round #02 and Turn 2 for
Sildar when we start. Dungeon Master (GM): ok,
so let's get under way Sildar
Hallwinter the Fighter , Attacks with the LONG SWORD (3.5 ft) (One-Handed) at
Stirge #09 enemy! Strike Hits an AC of 9 | 17
For 7 Hit
Points of Slashing Damage! a miss! Start
of Turn 2 for Skywise (8.15) Skywise the
Wizard, Attacks with the LONG BOW (6ft) with ARROW (18") at Stirge #09
enemy!
Range: 150ft / 600ft Strike Hits an AC of 14 | 14
For 8 Hit
Points of Piercing Damage! Dungeon Master (GM): a
hit that drops the strige to the ground with a thud! It
seems that Stirge #09 is defeated! Start
of Turn 2 for Prayn (8.13) Prayn the
Warlock, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Stirge
#10 enemy!
Range: 80ft / 320ft Strike Hits an AC of 24 | 7
For 9 Hit
Points of Piercing Damage! It
seems that Stirge #10 is defeated! Start
of Turn 2 for Stirge #08 (7.16) Blood Drain Stirge Attack: 20 | 21 Attacks: Willie!
The stirge attaches to the target While attached, the stirge doesn't attack.
Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 +
3, hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so
after it drains 10 hit points of blood from the target or the target dies. A
creature, including the target, can use its action to detach the stirge Damage: 4 piercing a hit for 4 and attached to his
neck! Buddy D.: oh
shit Start
of Turn 2 for Stirge #12 (7.16) Buddy D.: get
it off me yall Dungeon Master (GM): he
goes for: 1 Hovac Blood Drain Stirge Attack: 8 | 21 Attacks: "Hovac"!
The stirge attaches to the target While attached, the stirge doesn't attack.
Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 +
3, hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so
after it drains 10 hit points of blood from the target or the target dies. A
creature, including the target, can use its action to detach the stirge Damage: 4 piercing a miss! Start
of Turn 2 for Stirge #11 (6.16) Dungeon Master (GM): he
goes for Prayn Blood Drain Stirge Attack: 8 | 18 Attacks: Prayn!
The stirge attaches to the target While attached, the stirge doesn't attack.
Instead, at the start of each of the stirge's turns, the target loses 5, 1d4 +
3, hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so
after it drains 10 hit points of blood from the target or the target dies. A
creature, including the target, can use its action to detach the stirge Damage: 7 piercing a miss Start
of Turn 2 for Roqar (6.15) Roqar: Remind
me Who has a stirge On them? Dungeon Master (GM): xar,
willie, prayn and hovac Willie Belson: willie Dungeon Master (GM): 4
stirges in total left Xar'Tharkas: (That
one on Xar then?) Roqar: Will
move t try to help Hovac Dungeon Master (GM): ok Roqar: Attack
roll? Dungeon Master (GM): ok Roqar the
Rogue, Attacks with the SHORT SWORD (2ft) at Stirge #12 enemy! Strike Hits an AC of 10 | 5
For 6 Hit
Points of Piercing Damage!
Dungeon Master (GM): a
miss!