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Introduction Thread

Sorry to hear that James. Come back fighting stronger!
@TIM - you and I should be on the same XP right, as we started together? What are you on currently - in case I have added mine wrong?
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Kenny H. said: @TIM - you and I should be on the same XP right, as we started together? What are you on currently - in case I have added mine wrong? Have you missed any sessions? I know I've been present for them all so that could be where the difference lies. 
I track your XP on the blog&nbsp; <a href="http://frloudwater.blogspot.com/2020/08/faerun-adventures-beginner-5e-d-game.html" rel="nofollow">http://frloudwater.blogspot.com/2020/08/faerun-adventures-beginner-5e-d-game.html</a> &amp; have: Player Characters&nbsp; #1&nbsp; Erasmus Bos &nbsp;(Tim), Human male Open Hand Monk-3 XP: 2203/2700&nbsp;&nbsp; AC 15 &nbsp; HP 24 &nbsp;P-PER 12 P-INV 13 P-INS 14 MI:&nbsp; +1 dwarven handaxe Syrus &nbsp;(Kenny), Half-Elf male Lore Bard-3 XP: 2178/2700&nbsp; AC 14 &nbsp; HP 24 &nbsp;P-PER 11&nbsp; P-INV 11 P-INS 13. MI:&nbsp; +1 shortsword &nbsp;'Victrix', rope of climbing Jack o’Thorns &nbsp;(Chris) Sir Jacklyne Blackthorn of Fulscarp Manor, Human male Ranger-3 XP 1575/2700&nbsp; AC 20&nbsp; ( +1 half plate , defence style, shield)&nbsp; &nbsp;HP 28&nbsp; P-PER 16 P-INV 12 P-INS 14 MI:&nbsp; Gauntlets of Ogre Power , +1 half plate, +1 longsword&nbsp; Strohm &nbsp;of Leth (Muiz) High Elf male Fighter-2 XP 849/900&nbsp; AC 18 HP 20 &nbsp;P-PER 11 P-INV 12 P-INS 9 Norrin Son of Thorin &nbsp;(Geoff) Human male Fighter-4 XP 4819/6500&nbsp; AC 22 HP 40 &nbsp;P-PER 14 P-INV 12 P-INS 14 MI:&nbsp; +1 Nar longsword, +1 plate armour, +1 shield Jyrdani of Jiyyd &nbsp;(NPC)&nbsp; Human female Barbarian-3&nbsp; XP 1179/2700&nbsp; AC 18 HP 32 &nbsp; P-PER&nbsp;13 P-INV 10 P-INS 11&nbsp; MI:&nbsp; +1 longsword 'Ironwolf', +1 Darkwood shield Victoria &nbsp;(NPC) Human female Paladin-4&nbsp; AC 20 HP 36 &nbsp;P-PER 12 P-INV 10 P-INS 12 #2&nbsp; Quagg Wenders &nbsp;(Chris) Forest Gnome male Rogue-2 XP 305/900&nbsp; AC 14 HP 17 &nbsp;MI&nbsp; Quaal's Feather Token &nbsp;- Fan &nbsp; (1/LR)&nbsp;Gear: 2 Thayan cigars! Qiviel &nbsp;(Keelia) Human female Vengeance Paladin-2 XP 455/900&nbsp; AC 19&nbsp; (AC 16 chain, +2 shield, +1 ring) MI:&nbsp; ruby &nbsp; ring of protection &nbsp;-&nbsp; attuned &nbsp;HP 20&nbsp; P-PER 11 P-INV 10 P-INS 13.&nbsp;ST +3 DE -1 CO +2 IN +0 WI +1 CH +3 Save STR +4 DEX +0 CON +3 IN +2 WIS +4 (+3) CHA +6 (+5), fine roan mare&nbsp; Rocco &nbsp;w saddle &amp; tack Malied &nbsp;Edicast&nbsp; (James)&nbsp;Half-Elf male Wizard 1 XP 0/300&nbsp; AC 13/16 HP 6 &nbsp;P-PER 11 P-INV 15 P-INS 11 Other Mirabelle &nbsp;Cumin&nbsp; (Jelly) Human female Wizard-3 XP 915/2700&nbsp; AC 11/14 HP 20 &nbsp;P-PER 9&nbsp;P-INV 13 P-INS 9 _______________________ Erasmus has always had 25 more, because 25 XP was awarded in session 1 for which Syrus was not present -&nbsp; <a href="http://frloudwater.blogspot.com/2020/08/fa-session-1-851359-dr-25-xp.html" rel="nofollow">http://frloudwater.blogspot.com/2020/08/fa-session-1-851359-dr-25-xp.html</a>
Thanks Simon for the clarity! @Tim you were totally right, of course!! @Simon when we level up to Level 4, am I correct that we cannot take on a feat?&nbsp;
Kenny H. said: Thanks Simon for the clarity! @Tim you were totally right, of course!! @Simon when we level up to Level 4, am I correct that we cannot take on a feat?&nbsp; That's right; Feats &amp; Multiclassing are optional rules in 5e which I'm not using in this campaign. No exceptions. :) So at 4th you add 2 stat points.
Just a thought/suggestion - since Strohm uses Protection style which requires a shield and can't be used with greatsword, it might make sense for him to swap the +2 greatsword with Jack, for Jack's +1 longsword? If Jack is ok with the AC loss. I'm ok either way of course. :)
That would be the best but I feel attached to the sword already I mean it's the sword of sorcerer and Strohm is an eldritch knight pretty much a match made in heaven.
WhiteValyrian said: That would be the best but I feel attached to the sword already I mean it's the sword of sorcerer and Strohm is an eldritch knight pretty much a match made in heaven. OK, in that case as part of your training to level up I let PCs swap out one class ability or skill proficiency choice; you may swap protection for a different permitted fighting style if desired.
Oh cool I will take up on your offer&nbsp;
Simon N. said: OK, in that case as part of your training to level up I let PCs swap out one class ability or skill proficiency choice; you may swap protection for a different permitted fighting style if desired. Simon there this new fighting style called Interception Interception. &nbsp;When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. The problem is i got it from&nbsp; <a href="http://dnd5e.wikidot.com/" rel="nofollow">http://dnd5e.wikidot.com/</a> &nbsp;and it doesnt say which book its come from
Interception was introduced in Tasha's.&nbsp;
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WhiteValyrian said: Simon N. said: OK, in that case as part of your training to level up I let PCs swap out one class ability or skill proficiency choice; you may swap protection for a different permitted fighting style if desired. Simon there this new fighting style called Interception Interception. &nbsp;When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. The problem is i got it from&nbsp; <a href="http://dnd5e.wikidot.com/" rel="nofollow">http://dnd5e.wikidot.com/</a> &nbsp;and it doesnt say which book its come from Stick to PHB styles please. Edit: I'm going to say permitted sources are PHB &amp; XGTE.
Stick to PHB styles please. Edit: I'm going to say permitted sources are PHB &amp; XGTE. cool then im sticking to good ol Defence fighting style, armour +1 AC
I've purchased Xanathar's Guide and shared it with players so you should be able to use it in the Roll20 character builder. Let me know if this is useful thanks.
I've just bought the PHB on Roll20 so you should now have access to the full contents on the Roll20 character sheet.
Thanks Simon will look up whats new in roll20 when I'm free&nbsp;
GM: I'll be starting you off after a month regathered at the Frogsmouth Inn in Chaney, where you defeated a band of orc raiders. Barbara D'Ashe is with Norrin looking to recruit heroes to regain her manor, now Gurzun's Festhall, from the usurper Gurzun. Erasmus' &amp; Syrus' pal Tenho Isotalo has returned, seeking recruits for a raid on the Fallen Halls via the secret tunnel he has learned of. According to Tenho, a Mercellin mining caravan was recently raided by orcs and ogres, likely from the Fallen Halls. They took the wealthy Mercellin merchant Sumata Mercellin, the Mercellin coster is offering 1000gp for her safe return, or 500gp for her remains.
Jack sits quietly in a shadowy corner of the inn. Waiting to see on which path fate shall take him. OOC Looking forward to seeing everyone on Saturday.&nbsp;
Rolling Initiative I'd like to have all players use the automatic init roller so I don't have to input inits manually (which is a pain). :) To do this, open your Roll20 character sheet (should be under the Journal tab top right) and left click where it says Initiative. I've entered DEX scores for those with blank Roll20 sheets. Chris I could not find Jack's PC sheet, I gave him DEX 14 - you should be able to edit this if that's wrong. -Simon
It also works from D&amp;D Beyond if you have the Beyond20 extension for Chrome (dunno if it works on other browsers). The important thing to do is to have your character token selected *before* you roll on the D&amp;D Beyond character sheet.
Hmmm. Jack is 13 Dex but I’m not sure if I have a D&amp;D beyond account? I’ll sign in early tomorrow and take a look.
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For rolling init via D&amp;D Beyond PC, first install Beyond20*, have D&amp;D Beyond &amp; Roll20 tabs open, select PC token and click init on D&amp;D Beyond sheet. (Just worked this out, came here to post it, saw Tim already had) :) D&amp;D Beyond campaign PC page&nbsp; <a href="https://ddb.ac/campaigns/join/13231792511242058" rel="nofollow">https://ddb.ac/campaigns/join/13231792511242058</a> The D&amp;D Beyond PC sheet is a fair bit nicer than the Roll20 one. *<a href="https://chrome.google.com/webstore/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh" rel="nofollow">https://chrome.google.com/webstore/detail/beyond-20/gnblbpbepfbfmoobegdogkglpbhcjofh</a>
Chris T. said: Hmmm. Jack is 13 Dex but I’m not sure if I have a D&amp;D beyond account? I’ll sign in early tomorrow and take a look. Thanks Chris I'll edit your Roll20 PC sheet.
I've just added the local area map as the Start Page on Roll20 site with notable NPCs &amp; monsters - if you go in you should see it.
Updated your XP - 100 for full session, 50 for Qiviel PCs Group 1 (Saturdays) Norrin Son of Thorin &nbsp;(Geoff) Human male Fighter-4 XP 5919/6500&nbsp; AC 22&nbsp; (plate +1 &amp; shield +1) &nbsp;HP 40 &nbsp;P-PER 14 P-INV 12 P-INS 14 MI:&nbsp; +1 Nar 'hero sword' longsword, +1 plate armour, +1 shield Erasmus Bos &nbsp;(Tim), Human male Open Hand Monk-4 XP: 3303/6500&nbsp;&nbsp; AC 15 &nbsp; HP 31&nbsp; P-PER 14 P-INV 13 P-INS 14 MI:&nbsp; +1 Darkwood quarterstaff, bead of force Syrus &nbsp;(Kenny), Half-Elf male Lore Bard-4 XP: 3088/6500&nbsp; AC 14 &nbsp; HP 31 &nbsp;P-PER 11&nbsp; P-INV 11 P-INS 13. MI:&nbsp; +1 shortsword &nbsp;'Victrix', rope of climbing,&nbsp; Jack o’Thorns &nbsp;(Chris) Sir Jacklyne Blackthorn of Fulscarp Manor, Human male Ranger-3 XP 2675/2700&nbsp; AC 18/20&nbsp; ( +1 half plate , defence style, shield, +1 DEX)&nbsp; &nbsp;HP 28&nbsp; P-PER 16 P-INV 12 P-INS 14 MI:&nbsp; Gauntlets of Ogre Power , +1 half plate, +1 longsword&nbsp; Strohm &nbsp;of Leth (Muiz) High Elf male Fighter-3 (Eldritch Knight) XP 1949/2700&nbsp; AC 19&nbsp; (plate, defence style)&nbsp; HP 28 &nbsp;P-PER 11 P-INV 12 P-INS 9.&nbsp; MI:&nbsp; +2 Greatsword &nbsp;-&nbsp; Excruciator, the Sword of Amaul, aka Sword of the Sorcerer Qiviel &nbsp;(Keelia) Human female Vengeance Paladin-3 XP 1505/2700&nbsp; AC 22&nbsp; (18 plate, +3&nbsp; shield +1 , +1&nbsp; ring of prot )&nbsp; &nbsp;HP 28&nbsp; P-PER 11 P-INV 10 P-INS 13.&nbsp; ST +3 DE -1 CO +2 IN +0 WI +1 CH +3 Saves all +1: STR +4 DEX +0 CON +3 IN +2 WIS +4 (+3) Prof CHA +6 (+5) Prof, fine roan mare&nbsp; Rocco &nbsp;w saddle &amp; tack.&nbsp; MI:&nbsp; ruby &nbsp; ring of protection &nbsp; attuned, Damaran&nbsp;knight's &nbsp; shield +1 Malied &nbsp;Edicast&nbsp; (James)&nbsp;Half-Elf male Wizard-3 XP 1100/2700&nbsp; AC 13/16&nbsp; mage armour&nbsp; HP 14 &nbsp;P-PER 11 P-INV 15 P-INS 11. Boon:&nbsp; +2 INT &nbsp;from Gina the Gynosphinx Eldred &nbsp;(Matt) Half-Elf male Fighter-1 XP 100/300 AC 16 chainmail HP 12
Thanks Simon. Small point, Erasmus has AC16 (10+4DEX+2WIS)
Tim M. said: Thanks Simon. Small point, Erasmus has AC16 (10+4DEX+2WIS) Congrats :)
Thanks Simon, Malied actually has 13 pp not 11 and 16 pp investigation
Cheers James, I've updated.
I was able to add a 'rollinit' button to the Roll20 game - hopefully if you select your PC token then hit the button it will roll without you needing to go to PC sheet.
Session XP each is 160 combat XP + 50 for freeing the 3 prisoners = 210 total. Rem you must train to level! :)
Thanks Simon.&nbsp;
Jack &amp; Eldred both have enough XP to level up once they can train.
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Superb game, thanks again.&nbsp; I thought that was mission was accomplished until Eldred mentioned none of the captives claimed to be Princess Summata Mercellin.&nbsp; If she's alive she must be deeper in Ulfe's lair...
BTW Tenho called Summata a 'merchant princess' from 'merchant prince' - not a literal princess.
What's Summata with me? What's Summata with you?&nbsp;
lol
To save time at the start Saturday I will roll inits now.
OK I've rolled inits &amp; given Jack +4 - he still only got 7!
The management apologise for whisky-drunk GM in the Roll20 chat thread. Normal service will be resumed ASAP (it's been a hard week!) :)
Meet Arian (which means "silver" in Welsh), a moon elf druid sent by&nbsp;Jaroo Ashstaff, human Druid of the Grove in the NW Rawlinswood, to investigate the area to seek out possible corruption of the ley lines &amp; find companions in order to aid her. She normally wanders alone, but has taken Jaroo's words to heart and is looking for likely adventurers to explore with. More comfortable with animals than people, she is hoping to find amenable compatriots, hopefully ones that respect nature and will not mind if she lapses into silence.
Thanks, whoever just bought me Curse of Strahd!
PCs Group 1 (Saturdays) &nbsp;8 - human 4 half-elf 3 elf 1. Level 3: 3 Level 4: 4 Level 5: 1 Jack o’Thorns &nbsp;(Chris) Sir Jacklyne Blackthorn of Fulscarp Manor, Human male Ranger -3&gt;4 &nbsp;(Gloomstalker) XP 2885&gt;3475/2700&gt;6500&nbsp; AC 18/20&nbsp; ( +1 half plate , defence style, +1 DEX,&nbsp; shield )&nbsp; &nbsp;HP 28&nbsp; P-PER 16 P-INV 12 P-INS 14 MI:&nbsp; Gauntlets of Ogre Power , +1 half plate, +1 longsword&nbsp; Norrin Son of Thorin &nbsp;(Geoff) Human male Fighter- 4&gt;5 &nbsp;(Champion) XP 6129&gt;6719/6500&nbsp; AC 22&nbsp; (plate +1 &amp; shield +1) &nbsp;HP 40 &nbsp;P-PER 14 P-INV 12 P-INS 14 MI:&nbsp; +1 Nar 'hero sword' longsword, +1 plate armour, +1 shield Erasmus Bos &nbsp;(Tim), Human male Monk- 4 &nbsp;( Open Hand) &nbsp; XP: 3513&gt;4103/6500&nbsp;&nbsp; AC 16 &nbsp; HP 31&nbsp; P-PER 14 P-INV 13 P-INS 14 MI:&nbsp; +1 Darkwood quarterstaff, bead of force Syrus &nbsp;(Kenny), Half-Elf male Bard- 4&nbsp; ( Lore )&nbsp; XP: 3298&gt;3888/6500&nbsp; AC 14 &nbsp; HP 31 &nbsp;P-PER 13&nbsp; P-INV 12 P-INS 13. MI:&nbsp; +1 shortsword &nbsp;'Victrix', rope of climbing Malied &nbsp;Edicast&nbsp; (James)&nbsp;Half-Elf male Wizard- 3 &nbsp;XP 1310&gt;1900/2700&nbsp; AC 13/16&nbsp; mage armour&nbsp; HP 14 &nbsp;P-PER 13 P-INV 16 P-INS 11. Boon:&nbsp; +2 INT &nbsp;from Gina the Gynosphinx Eldred &nbsp;(Matt) Half-Elf male Fighter- 1&gt;2&gt;3 &nbsp;XP 310&gt;900/300&gt;900&gt;2700&nbsp; AC 15 &nbsp;chain shirt &nbsp;HP 12 &nbsp;P-PER 13 P-INV 13 P-INS 11 Strohm &nbsp;of Leth (Muiz) High Elf male Fighter- 3&gt;4 &nbsp;(Eldritch Knight) XP 2159&gt;2749/2700&gt;6500&nbsp; AC 19&nbsp; (orog plate, defence style)&nbsp; HP 28 &nbsp;P-PER 11 P-INV 12 P-INS 9.&nbsp; MI:&nbsp; +2 Greatsword &nbsp;-&nbsp; Excruciator, the Sword of Amaul, aka Sword of the Sorcerer (sheds light as per spell on command) Qiviel &nbsp;(Keelia) Human female Paladin- 3 &nbsp;( Vengeance )&nbsp; XP 1715&gt;2305/2700&nbsp; AC 22&nbsp; (plate,&nbsp; shield +1 ,&nbsp; ring of protection )&nbsp; &nbsp;HP 28&nbsp; P-PER 11 P-INV 10 P-INS 13.&nbsp; ST +3 DE -1 CO +2 IN +0 WI +1 CH +3 Saves all +1: STR +4 DEX +0 CON +3 IN +2 WIS +4 (+3) Prof CHA +6 (+5) Prof, fine roan mare&nbsp; Rocco &nbsp;w saddle &amp; tack.&nbsp; MI:&nbsp; ruby &nbsp; ring of protection &nbsp; attuned, knight's &nbsp; shield +1 Group 1 NPCs Tenho Isotalo &nbsp;(NPC) Human male Rogue- 3&nbsp; (Assassin)&nbsp;XP 1246&gt;1836/2700&nbsp; AC 14 HP 24 &nbsp;P-PER&nbsp; 15 P-INV 12 P-INS 15 Jyrdani of Jiyyd &nbsp;(NPC)&nbsp; Human female Barbarian- 3&gt;4 &nbsp;(Eagle Totem)&nbsp; XP 2389&gt;2979/2700&gt;6500&nbsp; AC 18 HP 32 &nbsp; P-PER&nbsp;13 P-INV 10 P-INS 11 &nbsp; MI:&nbsp; +1 longsword 'Ironwolf', +1 Darkwood shield
PCs who can level up with training: Jack 3&gt;4, Norrin 4&gt;5, Strohm 3&gt;4, also Jyrdani 3&gt;4.
&gt;&gt;Initial scope is Tier 1 (Level 1-4). Higher level sessions can be added for Tier 2 (Level 5-10) PCs; players with Tier 2+ PCs can create additional 1st level PCs for lower level adventuring.&lt;&lt; As 1st level PCs don't have much chance surviving higher level adventures, I suggest once there are say 4 or 5 level 5+ PCs it would be best to split group into two so high level PCs can do Tier 2, and new PCs can join a lower level group. I want to make it so new level 1 PCs can always do Tier 1 (level 1-4) stuff, while allowing high level PCs to continue adventuring.
Some of you may enjoy reading the 1e AD&amp;D Faerun Adventures PBP Geoff &amp; Chris play in&nbsp; <a href="https://www.dragonsfoot.org/forums/viewtopic.php?f=117&amp;t=77749&amp;start=330" rel="nofollow">https://www.dragonsfoot.org/forums/viewtopic.php?f=117&amp;t=77749&amp;start=330</a> &nbsp;- it's a bit more R-rated than the game maybe, nothing explicit.
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For reference, the 5e mounted combat rules&nbsp; <a href="https://5thsrd.org/combat/mounted_combat/" rel="nofollow">https://5thsrd.org/combat/mounted_combat/</a> You gain the mount's movement speed (horse 60'). Mounting or Dismounting uses half your own movement. AFAIK the following I use is RAW*, but don't quote me on that: :-) Mounting Example: A Speed 30' character moves 10' then mounts (uses 15') a horse with Speed 60' . The mount can still move 60'-25' = 35'. Dismounting Example: A Speed 30' character on a Speed 60' mount moves 40'. Dismounting would use 15' of their move, but the character has already moved more than half their own speed (more than 15') so they must use a Dash action if they wish to dismount this turn (using 15' to dismount, 15' left).&nbsp; As an action you can make the mount &amp; yourself together&nbsp; Dash, Disengage, or Dodge. If you have a Warhorse you can use an action to have the mount make an Attack action. * Using Different Speeds - PHB pg 190 If you have more than one&nbsp; speed , such as your walking&nbsp; speed &nbsp;and a flying&nbsp; speed , you can switch back and forth between your&nbsp; speeds &nbsp;during your move. Whenever you switch, subtract the distance you've already moved from the new&nbsp; speed . The result determines how much farther you can move.
Thanks Simon. Useful explanation as I struggled to understand when I read this first time!&nbsp;
Tim M. said: Thanks Simon. Useful explanation as I struggled to understand when I read this first time!&nbsp; I was annoyed this morning trying to work out why I couldn't find the right info until I eventually discovered the changing-movement-mode rules were not in the Mounts section at all. It works well in play but is explained horribly!