On the morning of the fourth day of Uktar, the Frostskimmr entered the Sea of Moving Ice and began navigating the treacherous waters in their search for Oyaviggaton , the Island of Eternity. The days and nights passed boringly with no sightings of an iceberg resembling the one Mccath the Crimson described. The adventurer's conversations with each other, and some light prying into others' affairs, were the only notable events of those first few days and nights. After three days in the Sea of Moving Ice a group of Dragonborn Ice Hunters from Oyaviggaton were spotted. Titus and Naivara flew over to talk with them. Despite their hostility, the Ice Hunters were eventually convinced to give the group directions to Oyaviggaton on the promise that they wouldn't arrive before tomorrow - otherwise the Ice Hunters might get blamed for allowing strangers to follow them. The monotony of night watches was broken by a Merrow attack on the third night. The creatures were soundly defeated, with only one survivor managing to flee with one of the Frostskmmr's crew. The next day the the Frostskimmr arrived at Oyaviggaton. The fog and weather matched with what Naivara expected of White Dragon lairs. The adventurer's were dropped off while the ship stayed in the water nearby. Bones of numerous sea creatures, with monstrous teeth marks on them, were spotted as the group climbed icy stairs up to the top of the plateau. They were greeted first by several frozen bodies placed as a grim warning, then by the village of Dragonborn Ice Hunters themselves. Speaking for the Ice Hunters was their chief, Barking Seal , and their shaman, Bonecarver . They tried their best to send the adventurers away, clearly lying in any way they thought they could get away with in this attempt. When it obviously didn't work, Halle suggested a contest - him versus their strongest. Barking Seal agreed with the following terms: If their champion Orcaheart wins, the group will leave. If the adventurers win, they will get to stay the night and have their questions answered. Each side agreed to a few minutes of preparation, so magics to prevent cheating could be readied. At game start it is 7 Uktar in the Year of the Warrior Princess, 1489 DR .