WhiteValyrian said: We get retainers at level 9 I presume? Any Retainers/Henchmen before level 9 are recruited in play, but if you establish a Dominion then at level 9+ you may attract Followers, who mostly don't count against the Retainer limit, and a small number of classed Retainers. Territory Development - Dominions When characters clear and rule territory around a stronghold (at least 10 miles radius), they may receive a tax income of typically 2-5 silver pieces per inhabitant per month, plus any Resource income. High level Fighters, and some other classes, may also have a body of Followers come to serve them. A typical initial domain has 2-8 (2d4) hamlets, each with 101-400 (1d3x100 + 1d100) people. Politically this is, or is equivalent to, a minor Barony. Typical Followers for PC Level 9+ ("Lord") Warlord's Followers (roll d4 or choose) (1). 20 light cavalry (9gp/m), ringmail & shield AC 16, longsword, hand axe, 3 javelins. 100 heavy infantry (6gp/m), scale AC 15, halberd, club. (2) 20 heavy infantry (6p/m), splint & shield AC 19, morningstar, hand axe. 60 pike infantry (6gp/m), padded AC 12, long pike, short sword. (3) 40 heavy crossbowmen (6gp/m), chain AC 16, heavy crossbow, shortsword 20 light crossbowmen (6gp/m), chain AC 16, light crossbow, shortsword (4) 10 heavy cavalry (15gp/m), splint & shield AC 19, lance longsword & mace 20 medium cavalry (12gp/m), scale & shield AC 17, lance longsword & mace 30 light cavalry (9gp/m), studded & shield AC 15, lance & flail Troops typically are veterans and use Mercenary stats (hp 16, ST+2 DE+1 CO+1), with adjustments for equipment as above. Typical Troop Commander (d4): (1) MM Veteran , plate armour & shield, +2 battle axe (2) MM Knight , plate armour & +1 shield , +1 spear & +1 dagger (3) MM Veteran , +1 plate armour & shield, heavy +1 heavy crossbow of distance (rare, +50% range, short 150' long 600'), +1 longsword . (4) MM Knight , +1 plate & +1 shield , +2 longsword , heavy warhorse with horseshoes of speed . Commander Upkeep: 60gp/month Troop Lieutenant (d4) (1) Fighter-2, chain & shield AC 18, or splint & shield AC 19 if unit includes men so equipped. (2)-(3) Fighter-3, splint & shield AC 19 (4) Fighter-4, plate & shield AC 20, +1 longsword The Lieutenant can advance to Fighter-4 if initially below that level, and may eventually become a Veteran or Knight. Lieutenant Upkeep: 30gp/month Alternate Followers Rogue's Guild: 1d3 MM Spy, 2d3 MM Thug, 1d3 Rogue -1 (hp 10 DEX+3) Wizard's Tower: 1d3 Wizard -1, 2d6 Mercenary (hp 16 ST+2) Priest's Temple: 1 MM Priest, 2d3 MM Acolyte, 2d6 Mercenary (hp 16 ST+2), 1d3 Cleric -1 (hp 9 WIS+2) Druid's Grove: 1d2 MM Druid sc4, 1d3 Druid -1 (hp 9 WIS+2) Bard's Company: 1d2 VGTM Bard sc4, 1d3 MM Spy, 1d3 Bard -1 (hp 9 CHA+2) Barbarian's Holdfast: 1d3 MM Berserker, 20d6 MM Tribal Warrior, 1d3 Barbarian -1 (hp 14 ST+3) Other classes typically acquire 1d3 1st level followers of the character's own class, eg a Fighter Lord may acquire 1d3 Fighter -1 (hp 12 ST+3). Most strongholds will also attract an appropriate number of Commoners to serve the PC. A Wizard's Tower might have only 1d6, where a Warlord's fortress has 10d6 or more. Losses of non-classed followers may typically be replaced at a rate of 5% of initial total per month, eg a force of 120 can replace 6/month. Classed Followers Classed followers may use a generic template as above, or may be created by the player using the standard PC rules (and may be played as a PC in lower level adventures, during which the NPC XP cap no longer applies). Classed followers are not routinely replaced if lost. Classed followers always count as Retainers/Henchmen , so the Charisma bonus +4 Retainer limit applies; eg CHA 8 (-1) enables 3 such, while CHA 20 (+5) enables 9 such.