ElKatWilbrooke said: Hey everyone, We wanted to give a quick update this time, focusing on the night vision functionality from the legacy lighting system since that is something that we’ve gotten considerable feedback in regards to. The lighting option from the legacy system provides an experience and environment that has not been fulfilled by the Updated Dynamic Lighting option. Originally we hoped to reproduce this closer to the sunset of the legacy system. However we don’t want anyone to worry about losing the ability to run their games the way they are used to, so we’ve bumped this up in the queue to add it into Updated Dynamic Lighting now. The team is pretty hopeful in getting this out within the next couple of weeks on Live. We’re still working on fitting this cleanly into the User Interface to avoid being overwhelmed by the amount of settings that can be adjusted and because we want to be able to provide other options here in the future. Once the change is ready and out there, the team will be looking forward to your feedback so we can adjust as necessary and so we can pinpoint the next areas we need to concentrate on. Thanks everyone for all your comments and thoughts on Dynamic Lighting as we continue working to improve. Warmly, ~ Elizabeth With no offense intended, this is mostly corporate doublespeak and empty platitudes. After nine months, the best you can say is that "[t]he lighting option from the legacy system provides an experience and environment that has not been fulfilled by the Updated Dynamic Lighting option"? Passive voice much? UDL has been an absolute disaster . Say it clearly, own it, and most of it, apologize for it . You have wasted hundreds of hours of user time with this poorly developed and rushed "upgrade" (I use the word very, very loosely). Some people have lost their games because Roll20 kept telling people that UDL was ready to use, when in fact, it was nowhere close to being ready. You have lost subscribers to other platforms, and you will lose more, unless you make a radical change to your development process. Yet I see not one word of apology from Roll20, not one acknowledgment that you messed up in a colossal way, and that your paying customers have paid the price for testing a feature that does not, currently, in any way improve on what said customers are already paying for . Worse: this disaster of a rollout shows that you did not learn one single thing from the disaster of 2019, when you tried to "improve" advanced fog of war and not only broke the feature for months but left customers with a worse product than they had before your "improvement." And that's after months of gaslighting those same customers about missing functionality. Are you aware that something is massively wrong with how you develop and implement features for your platform? Are you aware that unless you change that process, you will continue to hemorrhage users until you have no customer base left? I sincerely hope you are. It's no skin off my nose. I have a large amount of sunk cost in Roll20, which is why I'm still here, but if you force an inferior lighting system on your users while blathering about how it has feature parity with Legacy when it CLEARLY DOES NOT, you will lose me, and many others here.