TheWebCoder said: This dynamic lighting update was a big, unwelcome surprise today when I was trying to get my game ready. When adding new dynamic lighting, the white translucent overlay makes it very hard to see my map, making it very challenging (next to impossible) to place the dynamic lightning. Getting the game ready will be extremely difficult under these conditions. Edit 1: Having read through the comments above, I'm honestly speechless that you rolled this out with so many bugs. I'm a developer and I get wanting to rolloff old technical debt to the new system, but you don't break a key feature of your product to do that. This should have been rock solid before it went to production. So frustrated right now. Edit 2: This just keeps getting worse. I enabled dynamic lighting and got this: <a href="https://www.screencast.com/t/GzpZM77r0" rel="nofollow">https://www.screencast.com/t/GzpZM77r0</a> Edit 3: Why is the toggle for using dynamic lighting barriers not in the dynamic lighting section of the map settings? Edit 4: Fortunately, it looks like there's the ability to switch back to legacy lighting and that works? At least it does at first glance. Edit 5: It looks like after switching from new lightning, back to legacy, and back to new again, the white translucent overlay issue goes away. Edit 6: Enabling daylight mode gets rid of the big black blob in the middle, but seems to break dynamic lighting entirely. So the blob goes away, but my players tokens do not see any of the dynamic lightning lines at all. Edit 7: Tokens with legacy dynamic lighting being pasted into a map with new dynamic lighting also creates the black blob, and it covers up the tokens so I have to blind click and drag to delete them in order to see again. I haven't tested other combinations of legacy / new combinations between tokens and maps, but it seems like they don't resolve conflicts gracefully. I believe UDL's daylight mode is just the "Ambient Lighting" or whatever option just made the entire map bright light in LDL, hence no lines since there's no areas absent of light. Never really got why that was a feature, although I guess it's intended to work with AFoW but AFoW doesn't work without bricking your browser and has been like that for years.