Oosh said: "2d10" is a formula, just a very simple one. That damage field gets the brackets added around the whole thing automatically when it outputs to the template, so the "2d10" is actually {{dmg1=[[2d10]]}}. The damage type listed after it is the same: it's {{dmg1type=Fire}} with all the template characters taken out. This is working 100% as intended, it would be pointless to resolve the roll in the field where you're trying to add a formula. Firebolt damage would just display a single integer between 2 and 20 that changed every time you opened the sheet, for example - completely unhelpful if you're trying to check that the formula is correct. It literally cannot be working as intended, because firebolt does use a formula, resolves in the template and changes based on the level of the character using it, that's the whole point of the formula. I know the formula is correct and I'm not trying to check it, I never asked about that. The place where I'm reading it, I want to see the shortened version so I can choose what move to make in the game, which I can't because it hasn't resolved and I can't read anything