Mate V. I was trying to do something similar with skill checks, for 5e. I found a drop down code in the forums for ability checks and then altered it. I created a new ability on each characters sheet I called "Skill-Checks", pasted the code below and then enabled in the show as a token action. Not sure if you wanted something like that next. Likely there is already something out there that is cleaner but I could not find it and those I could I did not like. @{selected|wtype}&{template:simple} @{selected|rtype}?{Skill|Acrobatics,+[[(@{selected|acrobatics_bonus})]] ]]}} {{rname=^{acrobatics-u}}} {{mod=[[ [[(@{selected|acrobatics_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|acrobatics_bonus})]] ]] |Animal Handling,+[[(@{selected|animal_handling_bonus})]] ]]}} {{rname=^{animal_handling-u}}} {{mod=[[ [[(@{selected|animal_handling_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|animal_handling_bonus})]] ]] |Athletics,+[[(@{selected|athletics_bonus})]] ]]}} {{rname=^{athletics-u}}} {{mod=[[ [[(@{selected|athletics_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|athletics_bonus})]] ]] |Deception,+[[(@{selected|deception_bonus})]] ]]}} {{rname=^{deception-u}}} {{mod=[[ [[(@{selected|deception_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|deception_bonus})]] ]] |History,+[[(@{selected|history_bonus})]] ]]}} {{rname=^{history-u}}} {{mod=[[ [[(@{selected|history_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|history_bonus})]] ]] |Insight,+[[(@{selected|insight_bonus})]] ]]}} {{rname=^{insight-u}}} {{mod=[[ [[(@{selected|insight_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|insight_bonus})]] ]]|Intimidation,+[[(@{selected|intimidation_bonus})]] ]]}} {{rname=^{intimidation-u}}} {{mod=[[ [[(@{selected|intimidation_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|intimidation_bonus})]] ]] |Investigation,+[[(@{selected|investigation_bonus})]] ]]}} {{rname=^{investigation-u}}} {{mod=[[ [[(@{selected|investigation_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|investigation_bonus})]] ]] |Medicine,+[[(@{selected|medicine_bonus})]] ]]}} {{rname=^{medicine-u}}} {{mod=[[ [[(@{selected|medicine_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|medicine_bonus})]] ]] |Nature,+[[(@{selected|nature_bonus})]] ]]}} {{rname=^{nature-u}}} {{mod=[[ [[(@{selected|nature_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|nature_bonus})]] ]] |Perception,+[[(@{selected|perception_bonus})]] ]]}} {{rname=^{perception-u}}} {{mod=[[ [[(@{selected|perception_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|perception_bonus})]] ]] |Performance,+[[(@{selected|performance_bonus})]] ]]}} {{rname=^{performance-u}}} {{mod=[[ [[(@{selected|performance_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|performance_bonus})]] ]] |Persuasion,+[[(@{selected|persuasion_bonus})]] ]]}} {{rname=^{persuasion-u}}} {{mod=[[ [[(@{selected|persuasion_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|persuasion_bonus})]] ]] |Religion,+[[(@{selected|religion_bonus})]] ]]}} {{rname=^{religion-u}}} {{mod=[[ [[(@{selected|religion_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|religion_bonus})]] ]] |Sleight of Hand,+[[(@{selected|sleight_of_hand_bonus})]] ]]}} {{rname=^{sleight_of_hand-u}}} {{mod=[[ [[(@{selected|sleight_of_hand_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|sleight_of_hand_bonus})]] ]] |Stealth,+[[(@{selected|stealth_bonus})]] ]]}} {{rname=^{stealth-u}}} {{mod=[[ [[(@{selected|stealth_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|stealth_bonus})]] ]] |Survival,+[[(@{selected|survival_bonus})]] ]]}} {{rname=^{survival-u}}} {{mod=[[ [[(@{selected|survival_bonus})]] ]]}} {{r1=[[@{selected|d20}+[[(@{selected|survival_bonus})]] ]] }}} {{global=@{selected|global_save_mod}}} @{selected|charname_output} This made a real simple drop down of all the skill checks for the new players I have. I did not try to make this in the macro but from what I read with the ability check code I borrowed from if you do that you cannot reopen it otherwise the code changes. Good luck, Tyler