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[LFP] LONG TERM CAMPAIGN: LOOKING FOR TWO EXPERIENCED PLAYERS TO JOIN THE (DYSFUNCTIONAL) TEAM. Time is Sundays at 18:30 (GMT+1) that is sort of 13:30 EST

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WHY? Campaign is undergoing a change of Players and Characters due to two long term players dropping due to IRL commitments. Campaign will pick up again 6-months after the dumpster fire the Party helped create, and at least in a little way, also helped resolve. Only a few survivors and their very strange companion who does literally nothing. Is an expert at is as she insists. Mystery, Exploration, Combat and Roleplaying are all used in equal measure in a Homebrew Setting. SETTING: There are no Gods, they were destroyed (Clerics still work though). There are no Dragons, and only a few surviving Angels (officially only 1 who is head of the main Church) or Demons (no, we are certain they were exterminated). The Great Empires have fallen, the Elves are a scattered and dying race, the Dwarves have retreated into the wasteland that was once their home and only Humans are in the ascendancy as a race. Technology, even the Warforged themselves, is mostly recovered from the wastelands of one of the Empires but many places outlaw technology completely. CHARACTER RULES: Homebrew version of the Gestalt Character Rules (from DMG), for those that do not know what that means, it is essentially that each Character has TWO Classes (no more, no less) as well as TWO Backgrounds. Certain House Rules exist to limit optimisation. Coffeelocks, Sorcadin Smite Spam, and most "traditional" optimised multiclass builds do not work the way you think and thus are not overpowered, but are still powerful choices. NOTE: NO Unearthed Arcana, OFFICAL PUBLISHED BOOKS ONLY. The only exception is the Artificer Class as the Setting does contain magical and scientific technology, it is just not widespread or even legal in some places. HOW TO REPLY: (YOU CAN SUBMIT TWO OF THESE) NAME: I don't need anything else other than your actual name or internet name, basically so I know what the hell to call you. CHARACTER CONCEPT: The briefer the better. I do not need any character history or anything else, this is to find potential players with interesting or creative builds before inviting to Discord and giving full rules for character creation on Roll20. RACE: (More or less, the lore of the races is often different) CLASS 1: CLASS 2: BACKGROUND 1: (Full Proficiencies from this Background) BACKGROUND 2: (You will only get one proficiency or language from this, but do have the Background Feature) AFFINITY: Most, if not all people in the Setting have an Affinity, sometimes two. This can be something as simple as an element such as Fire or Ice, or more complex concepts such as Winter (which has Time, Ice and Death as part of its affinities). A Blacksmith will naturally have affinities for Metal and Fire, while a Artificer may have Electricty (Lightning) and Metal. These Affinities are an important part of the overall story arc.
NAME: Kallen (Kah-len) CHARACTER CONCEPT: A scholar wandering the world, trying to earn money and insert his nose into others' peoples business in order to advance his magical studies, with just enough survival skills to make sure he doesn't die along the way.  RACE: High Elf (probably) CLASS 1: Wizard CLASS 2: Druid BACKGROUND 1: Sage BACKGROUND 2: Guild Artisan (Alchemist) AFFINITY: Fluidity (Water, Change)
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NAME: Chris CHARACTER CONCEPT: Born to a Romeo & Juliette mother/father he spent equal time learning each family's secrets/arts having come of age he wishes to take neither side and forge his own path away from the constant bickering of the two families and become a legendary hero in his own right. RACE: Human (Pref variant for the skill + feat although if this is not allowed it's no problem.) CLASS 1: Warlock (Hexblade with Dagger as primary weapon choice.) CLASS 2: Rogue (either Arcane Trickster or Assassin) BACKGROUND 1: City Watch. BACKGROUND 2: Noble (for the additional language.) AFFINITY: I would say, Winter (Time, Ice and Death) and Spring (New Life, Water, and Nature) to align with the duality of his family and his upbringing. CHARACTER CONCEPT: Born a noble he and his family were banished to the Shadowfell by a rival noble family, this was before the fall of the previous civilization and has now managed to find his way back to the prime material plane and is seeking answers. RACE: Hobgoblin (if the race isn't in your world I'd go with Wood Elf.) CLASS 1: Gloomstalker Ranger. CLASS 2: Nature Cleric. BACKGROUND 1: Noble. BACKGROUND 2: Folk Hero for Survival skill. AFFINITY: Nature and Darkness/Shadow.
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NAME: Silver CHARACTER CONCEPT: Born and raised by the church to be their eyes and ears. His job was to relay information and deal with the unfavorable work. It could be anything from assassinating a corrupt noble or simply protecting a priest.Born and raised by the church to be their eyes and ears. His job was to relay information and deal with the unfavorable work. It could be anything from assassinating a corrupt noble or simply protecting a priest.  RACE: Human or Halfling CLASS 1:Rogue (Swashbuckler) CLASS 2: Warlock (The Celestial) BACKGROUND 1: Criminal (Spy) BACKGROUND 2: Acolyte AFFINITY: Radiant/Light and Sound I am up for changing this if accepted. I would love to work with you on fleshing out this character. This character is more leaned toward a support role while also doing damage. Not a full support but more like a half support. 
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NAME: Michael CHARACTER CONCEPT: Born with the blood of a demon, he brought shame and fear from his very existence. His parents sold him to a Fightmaster to become his ward, there he was trained in the art of death to become a prize fighter. Here he found his talents, but it was a job that brought neither sadness or joy. After one victory where his opponent was severely outmatched, a mob was razed that took the Tiefling from his bed and hung him upon an Orchard tree to die. They spat at him, declared him a demon. The tiefling remained on this tree for three days, in his delerium he had a vision - the vision told him that it was his future to become a hero for the downtrodden, and to free them from their chains of oppression. The rope snapped, and the tieflings new life began. RACE: (Albino) Tiefling CLASS 1: Fighter (Samurai) CLASS 2: Paladin (Oath of Conquest) BACKGROUND 1: Gladiator BACKGROUND 2: Haunted One AFFINITY: Death
For those that have already posted, or intend to post: Monk, Sorcerer, Druid, Wizard (sort of), Rogues (especially Swashbucklers because everyone wants to be one) are generally taken. Given there are 12 Classes (including Artificer) that makes 132 different combinations (before Archtypes are even considered) and an opportunity to play something unique.