If you want the token image in the actual macro, you will need to use the [img](image.location/filename.png) method to link it. Rather than hard code your macros, you're better off storing the image link as an Attribute on the sheet and referencing that from your macros: using @{selected|token_img} as an example: - open character sheet, click Edit in the top right - right click on the avatar/token artwork and Copy Image Location (depending on browser) - paste the address into a text editor, it should look something like: <a href="https://s3.amazonaws.com/files.d20.io/images/1021247521/8aoeifjgK3JWEQFvlDc7EQQ/max.png" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/1021247521/8aoeifjgK3JWEQFvlDc7EQQ/max.png</a> ?1580117032 - either remove the underlined bit off the end from the question mark on, or add #.png on the end. Either works - save that on the character sheet on the Attributes & Abilities tab as an Attribute called token_img - you can now use [img](@{selected|token_img}) in a macro to output the token art for any character where you've set the Attribute to the image location You can also use a token bar to store the link, that way you can show artwork that isn't linked to a character sheet. It depends on whether or not you've got an unused bar. For example, if bar2 is AC, then bar2_max is probably unused, so you could store the link in @{selected|bar2|max}, and reference that in your macro.