Hello! My name is David, I’m 25 and I’m from Sweden, I’ve been struggling to find a campaign to join and thought I’d see if I could find one this way. I’ve been playing a number of different systems for several years now but I’m currently not playing in any campaigns. I’m primarily looking for 5e campaigns but I am open to other systems as well, I’ve played a lot of FATE, SWN, the Dragon Age RPG and several Powered by the Apocalypse games. I enjoy D&D but I’ve had a lot of bad luck with it, every campaign I join tends to die off around Lv 5 and as such I’ve never gotten very far. As a player I love staying in character and roleplaying with the rest of the party, figuring out what everyone’s character dynamic is and having some fun banter. I enjoy doing voices for my characters and making them feel organic. I don’t do minmaxing, I’d much rather make a character that I find fun and/or interesting and I don’t do metagaming. If I for some reason can’t make it to a session I will always message you ahead of time to let you know, I would never intentionally ghost someone. I’m currently in the CEST (UTC+2) timezone and I’d prefer to play in the evenings but I’m open to compromising. I’d prefer to play sessions that last about 4 hours, a bit less or more isn’t a big deal but that’s generally the time I’d like to stick to. I prefer smaller groups, I don’t tend to join groups with more than six players as campaigns with any more than that tend to get very messy.   Things I am looking for in a campaign and a DM No paid games – Bringing money into a hobby just doesn’t work for me. I don’t like to think about sitting down to play a game with some friends as a business transaction. If your game is pay-to-play I am unfortunately not interested, this is not negotiable. No modules – I personally don’t care for modules, I’ve tried them over and over again and have always been bored out of my mind. That does not mean that your world has to be 100% homebrewed, but I’d like to play with someone who made a campaign because they had a story they came up with and wanted to tell. Starting from the beginning – I’ve tried to fill the spot of players who have dropped out of campaigns that have already started several times and I always end up feeling out of place. You’re missing a lot of context and you often just end up feeling like a third wheel who awkwardly has to ask a lot of questions. I have a HUGE amount of respect for players who can jump into any campaign and own it like it’s nothing but I am unfortunately not one of those players. As such, unless it’s a campaign that has only had one or two sessions I’d like to join one where I can start from the beginning. Voice Chat – I don’t find text based campaigns very engaging and while I don’t think there’s anything inherently wrong with video it does prevent me from comfortably slouching like a slob in my PJs while playing. A focus on story and roleplaying – While combat is all well and good and should of course be a part of the adventure I do firmly believe that the strength of TTRPGs lies in the roleplaying and character interactions. Incorporating Character Backstories – I believe that incorporating a player character’s backstory into the world is a great way of both getting players engaged in the world as well as in the other characters in the party. I fully understand being intimidated by or exhausted by someone giving you a ten page backstory and asking you to keep track of all of it, but there is plenty of room to compromise there. Feeling like your character belongs in the world you’re playing in adds so much and I’d like to play with someone who feels the same way. No Railroading – There’s a lot of confusion about what railroading is and isn’t. When I say that I don’t like railroading I don’t mean that a DM isn’t allowed to have notes or plans and has to go into every session blind. To me, railroading is when a DM forces the players down certain paths and actively prevents them from pursuing any alternative routes. Railroading is when you’re not allowed to break out of the dungeon because the script says that the mysterious stranger hasn’t showed up to rescue you yet. It doesn’t matter that you succeeded on your lockpicking roll, the gods have willed every lockpick you own to snap in half. This is what I mean by railroading, and it sucks and makes everything less fun. No fake randomization – This is a huge pet peeve of mine, I absolutely cannot stand when a DM goes “Let me just roll on this 1d100 table to see what happens” and then you find out that it was all pretend and that what happened was always going to happen no matter the result of the roll. Either stick to the randomization or be honest with your players, that this is something you planned out because you thought it was cool or important to the story, honesty goes a long way. LGBTQ+ Friendliness – While I myself am not LGBTQ+ I have friends and family who are and I find the notion of playing with someone who believes such folks have no place in their world rather disturbing. Acceptance is important and should always be a priority. Be aware of red flags – Every player has topics, themes or events that just make them uncomfortable. Be aware of the stuff that make your players uncomfortable to you can avoid putting them through something that might ruin their campaign experience. We’re playing these games to have fun and it’s always worth taking the time to find out what would ruin people’s fun. I’d very much like to play with someone compassionate enough to take the time to find out what to avoid.   If I sound like someone you’d like to invite to your campaign then go ahead and DM me. If you want to talk to me in person, perhaps for an interview I will send you my discord in a DM. Really hoping to hear from some cool people and really hoping to make some new friends!