Hi KC. I can offer a couple of suggestions that might be of help. This is only my own opinion and does not reflect on your characters actions, personality, etc. This is purely looking at the Rogue from a mechanical perspective. First, remember that you are the stealthiest person of the game. Although the owl and the rat might 'seem' quieter, your +10 (I think) stealth bonus makes you the ideal lookout. Though familiars are useful in many situations, when we know there are people ahead and stealth is a factor, this can certainly be your strength. Other Skills you are also highly proficient in (gaining expertise in stealth and something else). Do what you can to leverage your skills. I suspect it is sleight of hand, so useful for pick pocketing, or hiding lockpicks. Be creative in how you can use your skills as you far exceed the capabilities of the rest of the party in the skills where you have expertise. Your Sneak Attack is one of your primary offensive capabilities and quickly (level 5 is 3D6) becomes a very powerful recurring attack that can do a great deal of damage. Doing what you can to remain on the offensive and getting the sneak attack every chance you get is ideal. This you've done pretty consistently. Consider your spell list carefully. As you have limited spells available to you, try to pick spells that would bring a unique function to the party. Two people with the same utility spell is usually redundant (eg, two mending spells is usually unnecessary). Sometimes this requires some out of game discussion, but other times its also considering what is fitting for your character and the style of how you play. This selection can also change whether your going with offensive based spells. However, as a Rogue, you will be less likely to use offensive spells (in favor of Sneak Attack). At 5th level, you can also be less afraid of being hit. Uncanny Dodge will reduce any damage you take (that you see coming), by 1/2. This can save your life. Once, my party (3 of us) took a dragons breath, dropping both the paladin and the Cleric, my uncanny dodge (plus a successful reflex save) left me the only one standing, and saved the party. With that said, there is no such thing as a 'correct' way to play a rogue. I've seen a melee based Arcane Trickster, and a full on Swashbuckler style rogue. How you play is a mixture of the personality you want to get across and the backstory of your character. If you are a Valenar Elf, then perhaps make references to your 'honored ancestor' that has selected you as their avatar. Or are you from Aerenal? I can help you develop aspects like this that are unique to Eberron, if you would like. I hope that these suggestions are helpful, and are meant in no why to say that how you play is incorrect, this is just to help call our your strengths, how they differ from the party, and how you can leverage them. Happy to chat offline any time. :)