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[Help/5e/BUG?!] Rolling with multiple Damage Modifiers stops working on 1 specific Character

So the Ranger of my group recently reported issues while rolling damage and couldn't quiet explain to me what was going on so I did a bit of troubleshooting and came across some weird pattern.

So apparently he uses many Attack/Damage Modifiers to play, which is working in case of Attackrolls: 

However, using the Damage Modifiers I noticed that when u roll with up to 2 checkmarks:

it actually calculates the correct damage output in 2 rolls. (1 for the modifiers and 1 for the actual attack which is hidden under the damage equation in this picture)

If you start adding checkmarks now, Whatever combination I used, the following appears after adding 3 or 3+ checks at Damage Modifiers:

Damage calculation for the attack roll occurs while no modifiers are rolled.

At first I thought OK this is a general roll20 issue how stupid u can only add 2 modifiers at once.

I did some testing however and thank god u can roll unlimited(?) modifiers. But I did test on another PC's sheet.

So here is what I tried so far:

- recreating the Damage modifiers on the PC Sheet and trying it again (failed)

- made a copy of the character sheet and run the same tests again including recreating damage modifiers (!!)

SO here is what happened: I did the copy, deleted all the damage modifiers, created modifiers from A to D with numbers 2-8. The test was good so I thought I cracked it somehow. Soon after I renamed the Modifiers and added the right numbers I did a test just to see it is going to shit again.

So now I'm stuck, my player is sad because he has some bad luck with this character since roll20 was hit with some kind of tec problem and we had to already copy of a copy his sheet to work again. Are we doomed? I am a bit afraid he will give up on that character instead of making the work of copy/pasting it all over.


August 22 (5 years ago)

Edited August 22 (5 years ago)
Oosh
Sheet Author
API Scripter

Try removing the "+" signs from the damage - does that change anything?

Try these in chat:

/r 20 + -5

/r 20 + +5


You can have a - after a +, but not a + after a +. The global mods automatically get the + added in between when they're combined into the _mod_roll Attribute, so the extra ones can  break it. At least I think that's what's going on, see how you go.

August 22 (5 years ago)
Andreas J.
Forum Champion
Sheet Author
Translator

alternative to removing the "+" sign, you can put the who expression in a parenthesis, which will ensure the expression wont fail even f you have the extra "+" sign there.
Try:

/r d20+ +5

versus:

/r d20+ (+5)


September 01 (5 years ago)

hey guys, thanks for the input, neither of the above worked tho. In the end I deleted all global modfiers, made a copy of the sheet, made a copy of the copy and tried the modifiers on version 3.0, so to speak. It worked. The specific character got hit rly hard during the roll20 database attack or whatever event happened a few months ago and I think it was just "bugged" in a weird kind of way. So Dimension C-36 Character is taking over and it works good so far :P thank u anyway for ur troubleshooting.