
I have always thought the rules on SDC/MDC interactions in Rifts were a bit unbalanced and heavily skewed in the favour of MDC. I of course realize that this is mostly intentional but at times it ungainly and quite frankly power gamey. I believe I have come up with a system that levels the playing field and makes the game a bit more interesting. SDC/MDC Re-tool - There is no conversion rate between the two values either way. So lets get the easy stuff out of the way... SDC to SDC - standard rules apply MDC to MDC - standard rules apply MDC to SDC - standard damage, no conversion. SDC to MDC - When attacking an MDC creature, structure or vehicle with an SDC weapon or attack, use the following system. - Light rated MDC targets have an AR 12 against SDC attacks and take half damage if the AR is not beaten and full damage if the attack roll is over the AR. - Medium rated MDC targets have an AR 15 against SDC attacks and take no damage if the attack does not roll above the AR and half damage if the attack exceeds the AR. - Heavy rated MDC targets cannot be effected by SDC attacks. These are the basics of the rules and I would appreciate feedback and suggestions on how to tweak them. Once I am happy with them I plan on running a Rifts game using the polished product.