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Dynamic Lighting - Not showing 360 degrees since enabling ADL

As per the title - I've enabled ADL which worked okay on the first session but on the second session some of the players could only see 90 degrees or 100 degrees of light even though this wasn't set up in the token settings. I've attached an example of the token settings below.
Updated Dynamic Lighting is more aspirational than achieved. I have tried to go with it, but the preponderance of bugs has sent me back to "Legacy" every time. Making a test game to play with makes sense, trying to run a game with players, not so much.
I ran into the same issue on my game. If I turn on daylight mode it works pretty well though.  
al e. said: Updated Dynamic Lighting is more aspirational than achieved. I have tried to go with it, but the preponderance of bugs has sent me back to "Legacy" every time. Making a test game to play with makes sense, trying to run a game with players, not so much. How would I change it back to LDL now that it’s in UDL?  Chuck G. said: I ran into the same issue on my game. If I turn on daylight mode it works pretty well though.   Doesn’t daylight mode just light up the whole map and make it pointless though? 
Chris S. said: Doesn’t daylight mode just light up the whole map and make it pointless though?  Even in Daylight mode, you can still use the Lighting as a "fog of war". For example, if the players are approaching a cabin. Everything is still lit but they can't see into the cabin until they open the door or break the shutters on a window. Or in a dungeon you don't need to set up a bunch of light sources, but walls and doors still only allow the players to see what's in their line of sight.
Chris S. said: al e. said: Updated Dynamic Lighting is more aspirational than achieved. I have tried to go with it, but the preponderance of bugs has sent me back to "Legacy" every time. Making a test game to play with makes sense, trying to run a game with players, not so much. How would I change it back to LDL now that it’s in UDL?  Chuck G. said: I ran into the same issue on my game. If I turn on daylight mode it works pretty well though.   Doesn’t daylight mode just light up the whole map and make it pointless though?  Untick all the options on the (updated) dynamic lighting tab for the page, and select the required lighting on the first tab (which is the classic/legacy lighting).
Farling said: Chris S. said: al e. said: Updated Dynamic Lighting is more aspirational than achieved. I have tried to go with it, but the preponderance of bugs has sent me back to "Legacy" every time. Making a test game to play with makes sense, trying to run a game with players, not so much. How would I change it back to LDL now that it’s in UDL?  Chuck G. said: I ran into the same issue on my game. If I turn on daylight mode it works pretty well though.   Doesn’t daylight mode just light up the whole map and make it pointless though?  Untick all the options on the (updated) dynamic lighting tab for the page, and select the required lighting on the first tab (which is the classic/legacy lighting). Perfect thank you! Sean F. said: Chris S. said: Doesn’t daylight mode just light up the whole map and make it pointless though?  Even in Daylight mode, you can still use the Lighting as a "fog of war". For example, if the players are approaching a cabin. Everything is still lit but they can't see into the cabin until they open the door or break the shutters on a window. Or in a dungeon you don't need to set up a bunch of light sources, but walls and doors still only allow the players to see what's in their line of sight. Thanks for the advice, I didn't know this! I've reverted my maps back to LDL but I'm now using this on some of them!