
Hey there world!
I thought I would throw myself at the mercy of the courts and ask for help.I've found some neat posts on this, but can't get a macro featuring a drop-down Ability selection to work, that then outputs a saving throw. I'll try and clearly outline what I hope such a macro can do.
The game is systemless and uses just the basic character sheet.
I have created Abilities as follows:
• Str, StrBns,StrFav
• Dex, DexBns, DexFav
• Con, ConBns, ConFav
etc.
Dex contains the stat, DexBns contains the modifier for a high or low stat, and DexFav contains a modifier for if the stat is favoured but is otherwise blank or 0. What I hope can be done if for the Character to run the macro, pick an ability, and for the chosen ability the macro outputs 1d20+nnnBns+nnnFav.
Any chance this is feasible?
Kind regards form Australia — Chris