Hey there world! I thought I would throw myself at the mercy of the courts and ask for help.I've found some neat posts on this, but can't get a macro featuring a drop-down Ability selection to work, that then outputs a saving throw. I'll try and clearly outline what I hope such a macro can do. The game is systemless and uses just the basic character sheet. I have created Abilities as follows: • Str, StrBns,StrFav • Dex, DexBns, DexFav • Con, ConBns, ConFav etc. Dex contains the stat, DexBns contains the modifier for a high or low stat, and DexFav contains a modifier for if the stat is favoured but is otherwise blank or 0. What I hope can be done if for the Character to run the macro, pick an ability, and for the chosen ability the macro outputs 1d20+nnnBns+nnnFav. Any chance this is feasible? Kind regards form Australia — Chris