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[New Player Friendly] I Need A Rogue -- Stories Of Morrick (Discord / Text-Based)

1598801893

Edited 1598802001
Original Thread:&nbsp; <a href="https://www.dndbeyond.com/campaigns/1354788" rel="nofollow">https://www.dndbeyond.com/campaigns/1354788</a> In an effort to maintain the quality of the story and ensure that some themes don't offend people or subject minors to mature themes - I'm requiring all of the players in the campaign to be 'consenting adults'. This typically means 18+. &nbsp; &nbsp; Come Enjoy The Fun! <a href="https://discord.gg/K4XyNWF" rel="nofollow">https://discord.gg/K4XyNWF</a> Our Current Cast of Characters: Ekaterina Peaceshade | Human Monk |&nbsp;&nbsp; <a href="https://www.dndbeyond.com/characters/34653930/qLly6N" rel="nofollow">https://www.dndbeyond.com/characters/34653930/qLly6N</a> ZiGii | Triton Bard |&nbsp; <a href="https://www.dndbeyond.com/characters/33718423" rel="nofollow">https://www.dndbeyond.com/characters/33718423</a> Kahel | Human&nbsp;Fighter |&nbsp; <a href="https://www.dndbeyond.com/profile/Itim/characters/34774896" rel="nofollow">https://www.dndbeyond.com/profile/Itim/characters/34774896</a> &nbsp; What Is Stories of Morrick? Stories of Morrick are small campaigns that&nbsp;are all set in the world of Morrick. I'm currently developing all of the backstory and important characters that the adventurers will interact with along the way. The campaign will always be running. Day after day we'll be continuing the stories that will help flesh out stories from a world that you'll help me create. Non-players are considered 'Viewers'. Viewers will be allowed to hang out in Discord and get access to the lore, story, and ooc text channels so that they may enjoy the storyline and follow along with our players. Everything typed in the STORY channel is meant to remain in-character. No exceptions.&nbsp; I prefer storytelling and roleplay to fighting over rules and roll-play. I try to be fair and have a good time. More Details I am a new, older (45) DM and I'm seeking 3-4 players who are interested in joining a new campaign. While I have been tabletop gaming and storytelling for decades - the controls for Discord and the bot are new to me. We'll be learning together! Important to note:&nbsp; While voice chatting is 100% fine, these are not scheduled sessions. This is an ongoing roleplaying Discord server w/ bots to handle the dice, initiative, etc. There will be a Narrative channel where I'll tell the story based on your actions and your dice rolls. You are meant to stay in-character for everything you type in the channel. We have an OOC Channel that will be used for general chat, help, laughs, etc. Character Builds will be done here on D&amp;D Beyond and imported to Discord through Avrae Discord Bot. If you're interested in playing and you're new to D&amp;D ... please: 1. Build a character using the DnD Beyond Builder. Please make sure you have an avatar/portrait set as well for your character. 2. Reply here first with a link to your level 1 character 3. Write a couple of sentences about why you'd like to join this group 4. DM me on Discord (Hook#4492). I look forward to starting something really fun with you all. :) Our World Map: Current Lore Much of the history of Morrick comes from generations of stories told around campfires, shared with friends and loved ones, and echoed by the wisest of scholars. The earliest writings on record are by an explorer named Absalon Gillcrest of Kyrios. Absalon Gillcrest dedicated his life to cartography, creating not only the maps and documenting his findings – but charcoal sketching the world around him to give his work life beyond words. The following is a combination of his work + a timeline of events as portrayed through story and songs throughout the lands of Morrick. According the the earliest of tales, much of Morrick was overrun by multiple tribles of Gnolls for decades. Their God, Yeenoghu, selected one of their fiercest pack leaders named Kruuk Deathclaw (of the Deathclaw pack) to become the Gnoll Fang. Kruuk was larger and stronger than any other warrior in his pack and his thirst for blood pleased Yeenoghu. For over 20 years Kruuk led scores of Gnolls into the villages and decimated the mostly human population. When the villages were destroyed and the mainland was void of life, the Gnoll packs started turning on themselves - creating Witherlings from the corpses of their slain combatants. By this time most of the remaining humans had reached out to the Dwarves in the North to seek shelter underground. Kruuk’s massive wave of death and destruction came to an end when he was eventually killed by a rival pack during battle. Without a powerful leader, the Gnoll packs became far less organized and were eventually pushed back to an area that is now known as Deadrot Island. The five main races of Morrick that aided in what we now call ‘The Gnoll Wars’ were the humans, the dwarves, the elves, the halflings, and the orcs. Understanding just how many humans were killed over a span of roughly 60 years is important. Scholars say that 80% of the humans were exterminated during this time. Perhaps this is why today, even though humans represent 60% of the mainland’s population, it’s clear that the arrival and acceptance of other races including Tieflings, Dragonborn, and Gnomes was less about a lack of overcrowding and more about reestablishing valuable trade routes and building strategic defenses. &nbsp; The Last 100 Years In order to protect themselves from future catastrophic attacks, the 5 core races formed the Council of the Five. They meet every five years in Kyrios but the meeting is always kept secret to avoid interference. The lands were divided as such: Humans -- Fort Solomon -- Hamlet of Azure River -- City of Kyrios (Capital) Dwarves -- Lilly’s Bluff -- Whitecap Mountains Wood Elves -- Anora -- Riverwood Forest High Elves – The Burg Orcs -- East Sliver Isle (3 Main Orcish Tribes) -- Trading post of Rothcreed Freehold Halflings -- Middleton -- Clark’s Cove &nbsp; Current Leaders of Morrick Humans – Uldir Tarrenhelm (KING) Dwarves – Tugrun Flaskchaser Elves - Syndra Elamenor Halflings – Jernan Honeypot Orcs – Lurog Van Ess &nbsp; The Fear Of Religion &amp; Magic Historically, two things have been shunned by much of Morrick's population: religion and magic. Because of Krukk's great power given to him by his God, both religion and magic are believed to be the root of all evil in our world by most of the mainland races. It is also believed that the God's had forsakened and abandoned the people as they were helplessly slaughtered and eaten by the Gnolls. While not completely outlawed, openly practicing either prayer or 'spellcasting' is deeply frowned upon. Aside from a couple of monasteries that dot the landscape, organized religion or churches are rarely seen. Rumor has it that at the last Council of the Five meetings there was talk of forming a secret force called 'The Lawmen' that would observe, capture, and imprison those found to be practicing magic. The Orcs refused to follow the rules about religion and magic, which is why they were given the entirety of East Sliver Isle. There they were given free reign to practice both without fear of negative persecution. High Sight Monastery&nbsp; Following the Gnoll Wars, parents often found themselves struggling to find work and provide for their families. Subsequently, towns and villages in Morrick sought protection from those that may prey on the weak. The monks of High Sight Monastery were approached by ambassadors from Kyrios and asked to raise however many children they could provide for. The objective was to protect &amp; teach the children and produce generations of trained fighters to help protect the towns and villages. It is not uncommon to find a handful of monks in each community on the mainland. They're often provided room and board in return for community service and looked fondly upon by the locals. Tharr Be Pirates! Over the last twenty years, as the villages started to rebuild and develop waterway trade routes, there have been multiple pirate sightings and attacks. It is common knowledge that the waterways South of the mainland are heavily patrolled by pirates and considered quite dangerous. Fort Solomon, Colton Harbor, Azure River, and The Burg have reported bands of pirates making landfall and really putting a damper on fishing boats and incoming tradeships. Songs of Atlantis One of the tales told around campfires and heard in song are about the fabled City of Atlantis, believed to be lost deep within the depths of The Great Torian Sea.&nbsp; One such song goes like this: Born on the eve of a blue-yellow moon Days and nights spent looking for you A fool, a wretch, at best a buffoon The seas are alive with the memory of you The sailors they talk of your beauty and grace But warn of your loves sweet deadly embrace I’ve won and I’ve lost at the gates of your feet So my father promised me he did on that day My quest for your shores would not fade away He said, you'll die a young man, and he promised I’d meet An Atlantis to live for, to match my conceit * - Anthony Gonzalez Oct 2017 *
are you still looking for players?
We are looking for at least one more. See our party makeup in the original message. Our rogue ended up being an 11 year old IRL and that doesn't fly.