
Thank You For Playing today's
game 08/29/2020 - From 10:00 am EDT, until 1:00 pm EDT, and our 35 th
Gaming Session, goes out to: Fighter
(Echo Knight) – Xar’Tharkas – Half Orc – Christian W. Ranger – High Elf –
Willie Belson – Buddy-D Rogue – High Elf - Roqar
- Roxxifarius Wizard –
Human - Dolores - Klona Whom Could Not Make It
Today! Rogue –
Human – Thadeus Quickhand - Habib S. Rogue /
Wizard (Illusionist) – Human – Blvnk New Player: Cleric – Hill Dwarf -
Galdor Brawnanvil - KreizacsRolwiert Retired Characters: Eldritch Knight – Human - Nope (in Phandalin) Rogue –
Human – Thadeus Quickhand - Habib S. (in Phandalin) Rogue /
Wizard (Illusionist) – Human – Blvnk (in Phandalin) Warlock –
Prayn Vigim – Aasimar - Rahfen (in Phandalin.) Game Summary for Saturday (08/29/2020): Opening Scene: Day 13: May 19th;
10:30 pm Dolores
has just discovered a secret door in the north section of wall of the ancient
dwarven temple, which opens into a dark passageway. The passage goes 10 feet north
before splitting west and east. The west side is completely filled with rubble.
The east passage goes 25 ft from
the south passage to a closed door. Willie, looks for a trap on the door
and does not find one, (rolled a 14 on an investigation check). Willie, opens the door into a
room, which contains 3 stone bed frames against the east wall and nothing else.
He searches the room but does not find anything of value (rolled an 18 on a
perception check). The adventurers search all over
the room for a secret door, even moving the stone bedframes in the process. It
is Dolores that finds a secret door in the south wall on it’s east side! Roqar, checks for a trap on the
door, rolling a 12 on a perception check, she did not find one. A difficultly
challenge level of 15 is used inside the temple due to the ancient dwarves
seamless stonework! The door opens into a chamber
with an empty stone font that juts out of the southwest wall and a stone
wardrobe against the east wall holds the rotted remains of two suits of red
leather armor. (Why they tell you, in the
initial room description, what is in the wardrobe before the party even looks
inside is crazy!) Roqar, rolling a wisdom
perception check of 17 spots, a holy symbol upon the scraps of one of the
rotting leather suits, and sees that it represents an old and evil dwarven god,
known as Abbathor, a god of greed! The suits themselves however,
are useless and worthless now. There is a south door in the
font room, and Roqar, rolling a 16 on a perception check, looks for a trap but
does not find one! The door is opened into a passageway that goes about 10 ft
west to a flat wall and 8 ft east after which the passage is filled with
rubble. There is another door directly
south of the one Roqar just entered the passageway through. She moves to that
door and checks for a trap on it rolling an 8 on a wisdom perception check and
does not find one. Opening the door reveals another
chamber massively filled with rubble on it’ south west side. Half buried in the rubble here
is a skeleton of a dwarf priest of Abbathor, wearing rotted leather armor
similar to what was found in the previous room’s wardrobe. Around the dwarf skeleton’s neck
is a silver chain with a small holy symbol upon it, a tiny jeweled dagger with
dwarven runes of which Willie interprets as saying, “Greed Is Good”. It looks
like the necklace could fetch 50 gold pieces. Some searching for a secret door
is had but none is found. The party then heads back to the
entrance area where Norbus Ironrune and Dazlyn Grayshard were. Norbus was in
the foyer watching for the party’s return and asked them what they have found
so far and the Abbathor necklace is given to him to look at. Surprised that it’s Abbathor’s
symbol he calls over for Dazlyn to come over and have a look, she was also
surprised this temple was for a greedy bunch of dwarves. Norbus, asks to see where it was
found and Dazlyn and him were taken to where the skeleton was. The dwarves have
a quick around each room and passage as they make their way and back in to the
temple room, where they help the party look for any more secret passages.
Dazlyn finds one on the south wall. Roqar, does not find a trap on
the door rolling a 5 on a wisdom perception check. It opens into a 10 ft long
passage with a door at it’s end. Roqar checks for a trap on the next door
rolling a 21 on a wisdom perception check and not finding a trap! She opens the door into another
passage which goes 22.5 ft east past that door passage to another door. Roqar
checks for a trap on the door rolling a 21 on a wisdom perception roll and did
not find one. Opening the door reveals another rubble filled room which looks
like it could be the south side of the room they found the dwarf skeleton in.
There is nothing of any value left in this room. Then it’s back to the short
passage with the door to the north where the party proceeds past it, going 7.5
ft west then 20 ft north west then 10 ft north to a flat wall. It’s end point
suggesting that a secret door is likely in the wall however Roqar rolling a 5
on a wisdom perception check, could not find it. Everyone but Roqar, satisfied of
what was accomplished. Roqar saying, “But…uh…what about? Greed is good?” They decide the job is done and
rest in the entryway with Norbus and Dazlyn.
After the rest the adventurers
depart the dwarven excavation site around 9:30 am and travel 5 hours to get off
the mountain range and another 6 hours through grasslands to reach Phandalin
around 8:30 pm, where they head to the Stonehill inn to rest.